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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    As hinted by Yulife, world gen breaks with this pack if you do not use biomes o plenty's world gen. As a result that seed is totally normal and I am surprised that it is not all mushroom biome if you used the default minecraft world gen setting.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    It's been stated a few times that is what they're going to do by swapping over to the curse launcher/system. Not so much in direct news stories but in the comments for them as well as other places where people asked them about their plans. It's also been confirmed that they fully abandoned...
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    The recipe was disabled in version 1.1.8 of the pack as the Soul Brazier was crashing servers. According patch note info that block is very much unfinished and unstable currently, once it is fixed and stable it will be re-enabled.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Any modification to the default mod list has a good chance of breaking things, due to how well integrated the mods are via mine/modtweaker. This is before you factor in HQM and its quests that touch a lot of the default mods. In other words, any thing other then adding more mods is a bad idea...
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    I've been using opis with it's mapwriter map for awhile now and I rarely if ever experience any issues with it. Beyond the need to manually delete it's map folder when ever I need to regenerate the world for my server. As for the way points, I've never had any issue with it forgetting them...
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    It's a known issue, as the version on the FTB Launcher is confirmed to be broken due to a issue with packaging it for the launcher. The FTB third party team is going to be working on fixing it once they are able too and in the mean time the version the archive works fine.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    How about just adding it as a optional mod for those that want it and those that don't will just leave it off.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    It looks like it's author is about to release part of the mod's big update next week and the rest the following week. Link: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292222-ars-magica-2-version-1-4-0-005-updated-september#c7269
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Any black dye will work for the recipe, for example the black dye gotten from black flower petals will work.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Disable the YABM mod as its the Yet Another Backup Mod.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    The config looks good for it, not sure why it is not running.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Its intentionally uncraftable as the recipe was disabled by Yulife due to the block corrupting worlds. We are waiting on a update to the mod it's from to fix it.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Same rule applies as all other version releases, It will never be on the front page until after it is available on the launcher.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Make sure your using the archived version in this thread as the one from the FTB launcher may be the outdated bugged version of 1.1.5 still. Which has not copper or zinc generation and a few other issues.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    The scripts are for changing recipes, blocks, items, and mod mechanics via both minetweeter and modtweeker. This was done very heavily in this pack for most of the default mods in order to make massive changes to mod mechanics and progression. Along with that, you also have to consider the...
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Currently it's not possible to remove Ars Magica with out breaking the pack as it is heavily integrated into the scripts and recipes. For example to make any of Mekanism's solar panels you need sun stones from Ars Magica.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    The current version of 1.1.5 is bugged and has no copper ore generation whats so ever due to a config file issue. As for a fix, you will need to wait for the hot fix to be released and note that it is impossible to fix for already generated chunks.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Well it looks the Ars Magica 2 dev (Mithion) is looking to have the final version of the mod out before Christmas. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292222-ars-magica-2-version-1-4-0-005-updated-september?comment=7164 Edit: Fixed direct link to post and...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Pressure gauges emit redstone based on pressure and you can use that to auto turn off the compressor when it is not needed. As for it burning coal when the system is full, that is due to it trying to over fill/blow up the system. Since the mod maker has to force you to use the gauges/release...