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  1. I

    [1.7.10] AgriCraft

    It's because the seeds are registered as seedCandleberry, but the candleberries themselves are registered as cropCandle instead of cropCandleberry, so my code doesn't pick it up.
  2. I

    [1.7.10] AgriCraft

    Bug Pam to properly register them to the oredictionary
  3. I

    Ender Bees

    What about Hyvacinths?
  4. I

    [1.7.10] AgriCraft

    thanks
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    Mod Feedback [1.7.10|1.8.9|1.9|1.10] SeedCopy (Latest 3.0.2)

    Maybe could you look at Twitch interaction if someone in chat asks for the seed it posts it?
  6. I

    [1.7.10] AgriCraft

    The custom crop config file instructions should tell you how to do that, if it doesn't, regenerate it.
  7. I

    [1.7.10] AgriCraft

    Backup everything, delete configs, start Minecraft, and set your config options again. Custom Crops should still work though.
  8. I

    [1.7.10] AgriCraft

    That should work, what error are you getting? It works fine for me:
  9. I

    [1.7.10] AgriCraft

    Here is the documentation: https://github.com/InfinityRaider/AgriCraft/wiki/%5B1.3.*%5D-MineTweaker3 Also in 1.4, if crops have a sufficiently high gain, you can shear them to get the flower instead.
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    How to create an Api

    No, you provide an interface with methods. Then you have your own class with implementations for that interface. For an example you can look at the AgriCraft API: API base classes: https://github.com/InfinityRaider/AgriCraft/tree/master/src/main/java/com/InfinityRaider/AgriCraft/api The...
  11. I

    Can I disable Tinkers Construct/ExtraTiC alloys?

    IIRC you can use ModTweaker to change the stats of materials
  12. I

    How to create an Api

    Try to have no code in your API, and work with interfaces only, this way the API will always be backwards compatible and it prevents people from coding after code.
  13. I

    Immibis's Macroblocks

    So will there be Macroblock Microblocks?
  14. I

    [1.7.10] AgriCraft

    1. It'll be a sensor, meaning it'll be able to 'read' the crops, but not interact with it. You'll have to use turtles interacting with the crops and the peripheral to actually do stuff. 2. The crafting recipe will not be anything too crazy, it'll have a computer, some redstone and a seed...
  15. I

    Bug Oak Tree eats EnderIO Conduits?

    Tterag told me that its just a bug with vanilla and that dark oaks will eat just about any block.
  16. I

    Bug Oak Tree eats EnderIO Conduits?

    There's a method somewhere you have to override to keep your blocks from being able to be replaced by leaves. Probably just an oversight on their part.
  17. I

    [1.7.10] AgriCraft

    Probably Optifine. I guess theyre doing something with the Tessellator, and I made my own one to allow rotatin, scaling and other matrix operations, all the actual rendering calls are still being forwarded to Minecraft's Tessellator though.
  18. I

    [1.7.10] AgriCraft

    Ye I've already fixed the localization issues. And what rendering issues are you experiencing?
  19. I

    [1.7.10] AgriCraft

    4 for irrigating plants, 5 for irrigating farmland
  20. I

    [1.7.10] AgriCraft

    Witchery is the only one that doesnt have default mutations because you can get the seeds directly from grass