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  1. I

    [1.7.10] AgriCraft

    The oredictionary is scanned for seeds and crops way before you run your minetweaker scripts.
  2. I

    [1.7.10] AgriCraft

    That's completely intentional, some modders might be fine with me changing their crops, some might not. I'm not going to go out and ask every modder how they feel about it and code in special cases, sorry. If you want candleberries to be fixed, go and bug Pam and tell her to OreDict them...
  3. I

    [1.7.10] AgriCraft

    Yes, of course
  4. I

    [1.7.10] AgriCraft

    Ye, that or MineTweaker.
  5. I

    [1.7.10] AgriCraft

    Yes, this was due to missing @SideOnly(Side.CLIENT) annotations, I just pushed a new hotfix on CurseForge fixing this. You can get it once it has been approved. Hmm, that should work.
  6. I

    [1.7.10] AgriCraft

    Sure
  7. I

    [1.7.10] AgriCraft

    Ye, you have an unpaired bracket somewhere then.
  8. I

    [1.7.10] AgriCraft

    That should work, anything showing up in the log?
  9. I

    What's new in modded minecraft today?

    Thats the changelog for a build from March, effective changelog can be found here
  10. I

    [1.7.10] AgriCraft

    We can't help you without seeing your MineTweaker script.
  11. I

    [1.7.10] AgriCraft

    There is MineTweaker support for that.
  12. I

    List of Dimension adding mods

    Witchery: dream world and torment dimension Thaumcraft: Eldritch dimension Thaumic Tinkerer: Endstone dimension
  13. I

    Early Botania Mana Garden

    In the Lexica Botanica it is mentioned that the Horn actually uproots the plants, so I've added that functionality in myself (it used to also blow away the crop sticks). I'll look into the drum though.
  14. I

    [1.7.10] AgriCraft

    Ye, I'll have a look at it. EDIT: It seems to be a bug in Pam's code, she's returning the wrong metadata value for red and yellow flowers. You'll have to go bug her.
  15. I

    [1.7.10] AgriCraft

    But I still haven't answered your question though. No trees, whats coming up is a ComputerCraft Peripheral. And after that something with soils.
  16. I

    [1.7.10] AgriCraft

    Why would I do trees? As you said, Forestry already has a system.
  17. I

    [1.7.10] AgriCraft

    As of version 1.4 AgriCraft has an API: https://github.com/InfinityRaider/AgriCraft/blob/master/src/main/java/com/InfinityRaider/AgriCraft/api/v1/APIv1.java All the crops added by agricraft follow the vanilla forge crop rules (IGrowable, metadata up to 7 is mature), so they shouldn't require a...
  18. I

    [1.7.10] AgriCraft

    I don't remember a ping.
  19. I

    [1.7.10] AgriCraft

    If RoC has an API that allows it to do it from my side, I'll do it. If not ,@Reika will have to do it from his side.
  20. I

    [1.7.10] AgriCraft

    There's a bug in the latest version, where sometimes the name is lowercased, check the log, it'll tell you what textures are missing, this will tell you how to name the textures, sorry for the inconvenience.