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  1. 123nick

    its mats mega tech pack, link: http://www.technicpack.net/modpack/mats-techpack-1710.450813...

    its mats mega tech pack, link: http://www.technicpack.net/modpack/mats-techpack-1710.450813 sorry for late reply.
  2. 123nick

    Request A big modpack

    omg. how in the world is this NOT more popular?!?! someone should tell everyone and anyone about this great mod, this will make 380+ modpacks a reality! thank you for sending me this. :D
  3. 123nick

    Request A big modpack

    i know, but. for some reason, i just dont like playing modpacks that dont have all the mods im used to. i realize when theres something missing while playing a pack, and when its not there, i just cant continue playing without. like seeing a good modpack, but realizing that it doesent have...
  4. 123nick

    Request A big modpack

    why is there no more big mod-packs anymore? like, is it just me or does it seem to be that around 250 is the upper limit for total mod-count, yet i remember back in the 1.6.4 days mod-packs with 440 mods. the highest mod-count mod-pack i have found so far is the mechanical haven mod-pack, but it...
  5. 123nick

    Request Help updating abandoned modpack

    hey i have a small request: can someone update the mods in the mechanical haven mod pack? ith as 305 mods, and i know its a lot but it shouldnt be too difficulty, just time consuming and tedious. it would be really nice, and if you do, you also get to use the updated 305 mods modpack. if u PM...
  6. 123nick

    [1.7.10] Omega Dawn [Survival] [Increased Difficulty] [Tech] [Magic] [Exploration] [WorldGen]

    0.5x ore proccesing? lol? i dont.. just... what even IS that? like, you get HALF the ore? why would anybody want that :P
  7. 123nick

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    i actually found out, it was working all the time :P but i see how you think, so thats alright :)
  8. 123nick

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    hey have you thought about adding in buildcraft additions? its a mod for buildcraft, pretty neat.link: http://bcadditions.ga/?page_id=11 also, can u atleast add some config files, for vein miner? generally, i think it just makes mining a LOT less of a grind, which was really my only annoyance...
  9. 123nick

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    thanks for replying, i havent tried out 1.2version yet, not showing up in my ftb launcher, must be a sync issue, but, how did half ur base get destroyed by engineers toolbox?
  10. 123nick

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    although i dont want the timescale to be faster, maybe theres a mod that will slow it down a little? like by 0.8x normal speed? that would be nice, the night seems to already arrive so fast in the first day. also, have u thought about adding emashers mods? like engineers toolbox, and gascraft...
  11. 123nick

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    hey, is there a mod that changes the timescale in the modpack? the day seems to go by so fast, and i dont know what causes it. also do u plan on integrating hunger overhaul, or pams harvest craft? maybe vein miner for faster mining? harvest craft adds in more crops, and lets u mix leather with...
  12. 123nick

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    a thanks, nice of u to respond to each mod. also, i dont think vein miner is in the modpack, just 1 extra mod :) also, bug report: right clicking a steam engine, right now i only tested the hobbyist steam engine, but iassume if the hobbyist steam engine is glitched, then the other ones probably...
  13. 123nick

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    have u thought about adding in power converters, or ancient warfare? or recurrent complex, a really good mod that adds in randomly generating structures, but it does it REALLY well. power converters lets u convert power, which is neat, because some mods don't have direct power conversions to...
  14. 123nick

    [1.7.10] Space Astronomy [Space] [HQM] [Tech] *DONT POST ISSUES HERE*

    ya know, u can install optifine if u have lag. and really, 5 more mods isnt gonna make it lag any more than it does now. and theres always advanced openGL, long with lowering chunk rendering range, etc.
  15. 123nick

    [1.7.10] Space Astronomy [Space] [HQM] [Tech] *DONT POST ISSUES HERE*

    can u add the tinkers construct addons, iguana tweaks, tinkers mechworks, extra TiC,tinkers tooltips? also, maybe thaumcraft?
  16. 123nick

    [1.7.10] LiTCraft [Tech][Magic][Nature]

    does this mod pack have powerconverters? also, u should add reccurent complex, or ancient warfare or balkons weapon mod or flaxbeard's steam mod(forgot full name). there mightve been a couple more, but im pretty sure u already have open blocks and extra utils.