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    Why don't people like IC2 anymore?

    feh, Better than wolves is the perfect example of a potentially great mod utterly ruined by the author's attitude problems, much like Gregtech. Imagine Better than wolves and Tinker's construct in the same pack... it would be epic.
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    Why don't people like IC2 anymore?

    @PierceSG - Sorry, but Rotarycraft has all those examples beat. except nano armor, but dartcraft one ups that nicely. I will agree with you. If I could disable every single item in IC2 except cropsticks and scaffolding, I would. Not even the complicated stuff, just the simple wooden scaffold...
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    Why don't people like IC2 anymore?

    Sorry dude, but we are totally going to have to disagree on the term 'early game'. Tinker's construct smelter is early game... Better furnaces is early game (to late game for the fastest) IC2 macerator USED to be early game. The pulveriser is somewhat early game. Early game is what you assemble...
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    Why don't people like IC2 anymore?

    Yeah, I kept looking at Rotarycraft and thinking "Dang that's complicated". It was hard to get started, but when I actually got past the 'physics' part of the book, plopped down a steam engine and a 4xreduction gear, added a grinder and started grinding out seed oil for the first time, I...
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    Why don't people like IC2 anymore?

    I get the uneasy feeling that rotarycraft may be the 'new' IC2.
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    Why don't people like IC2 anymore?

    THAT's the problem. Survival mode minecraft was never designed to be anything more than a casual game. trying to turn a casual game into an intense, high-investment game is what feels so wrong. sandbox was made for big projects... survival was made for making a house and hiding in it from...
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    Why don't people like IC2 anymore?

    IC2 never felt 'minecrafty' enough. Dartcraft does it better while maintaining the feel of minecraft.
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    MPS Support Thread

    right. done. not sure if it helps, but it hasn't crashed :) negative proof possibly?
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    xycraft

    I completely disagree, it's utterly apt. Eloraam too was active once. Based on your butthurt, though, I would say you have some sort of skin in the game. How about you come clean and explain exactly what motivates you to so aggressively defend what is starting to look more and more like a dead mod?
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    Any more mods for tech world

    Dartcraft is in an interesting place, it's 'called' magical, but the way it plays, the way it FEELS is more like a tech mod. You upgrade furnaces, can pipe liquid force, use tools instead of wands or spells, have a very limited research tree that acts more like staged upgrades than magical...
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    xycraft

    Unnecessary is highly subjective. Finish and release, or stop teasing... it's teased through nearly 6 releases, and as far as I know it's going to join the ranks of minecolony, Ziades' steamworks, and cogs of the machine... fantastic ideas, proof of concept out there, and then so caught up in...
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    xycraft

    I expect the newest version of Xycraft to come out right after redpower.
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    Any more mods for tech world

    Also avoid powersuits. it has compatibility issues. Openblocks adds some nice techy stuff, and ancient warfare gives you cannons and catapults and 'human' minions (for working in those factories, and burning all that automated food). I prefer them to golems, and there's even an MJ 'human...
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    Am I the Only One that Prefers EBXL over BoP?

    XBXL- too many mod compatibility issues, as well as a footprint that burns down lower-end systems. ATG- it would be an awesome addon if it were actually compatible with Highlands/BoP/xbxl. as it is, it's too many slopes. everything slopes. it takes massive terrain modifications just to make...
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    MPS Support Thread

    worldcrash after building a mps 'hand' and equipping it, making the game unrecoverable (crash on worldstart) slightly modified lapitos glacticraft pack, with extra utilities and xact added. ---- Minecraft Crash Report ---- // I blame Dinnerbone. Time: 1/1/14 2:18 AM Description: Unexpected...
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    Request Suggest mods for creation here

    We Well, unlimited water sources would have to be removed. it could probably be in-line with say... the farm pack, as far as difficulty, but with somewhat stringent forms of water control. say, openblocks tanks and sprinklers. I am not a huge fan of micromanagement, but in a survival pack it...
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    Can you stack Multifarms?

    Maybe CJ can be reasoned with about it?
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    The Final Word on Steam Boiler Efficiency

    I figure massive numbers of LP boilers is a bit akin to the old BC model of ranks of redstone engines. Yes, it works, yes, it's efficient, but who wants that trash? Consolidating massive supply delivery systems, reducing lag and dps drop, keeping a single input/output to reduce unneccessary...
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    Can you stack Multifarms?

    Ugh, that completely changes the dynamic. It was fun and manageable, as a valuable alternative for long term power...now? it's just another ditzy power system.
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    Can you stack Multifarms?

    I was meaning cross-mod compatibility and 'traditional' methods, like netherrack-fueled fires, heaters, fire jets, and stuff :)