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  1. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    In my experience, the pylons need to have actually been loaded (i.e. the chunks with the pylons having actually been visited) by the client since launch for the pylon compass to function accurately. Otherwise, it will often point to pylons kilometers or more away. Come to think of it, I...
  2. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    Which, to be fair, applies to the majority of modded minecraft users at this point. https://imgur.com/a/EWt6X
  3. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    IIRC, Reika doesn't know exactly why it happens, but running the client using the G1 garbage collector instead of the more common Concurrent Mark Sweep garbage collector fixes the crash. Starting in v10, I think Chromaticraft is going to start forcing a crash if the client isn't using the...
  4. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    Might be the Java 8 thing, try running the server with +UseG1GC in place of the normal +UseConcMarkSweepGC
  5. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    I recall the very first time I entered a 3d maze, just by chance I took exactly the right path and finished it in about 30 seconds. Funny how luck works. Wait for v10 when desert structures are no longer bugged and are almost impossibly rare, or run /chromaprog 21
  6. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    As long as the charge on each toroid magnet is >=1 (1000 in v10) and... less than 2^31-1 probably, it'll work. You can check it with the hold-tab-for-tileentity-data thing. In v9 you can run the toroid magnets off of 4 Van de Graaffs run by a single DC engine each, provided they're evenly...
  7. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    https://github.com/ReikaKalseki/RotaryCraft/blob/master/TileEntities/Production/TileEntityPump.java#L132 Oh, you're right. I always assumed speed increased speed and torque increased multiplication. Feature request, perhaps?
  8. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    I'd recommend incorporating an extra neutron absorber behind each injector, to the left and right of the plasma pipe. In recent versions I've been getting occasional neutron leakage from those spots for some reason. Also, proper power for the solenoid should be like 16k torque at 256 rad/s...
  9. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    The spiller will multiply liquids, and not just water. The pump's water multiplication feature is a function of torque, running it at the lowest possible torque shouldn't multiply water. A steam engine produces 8x the torque necessary to run a pump, so you'll want to gear it down if you want to...
  10. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    As noted in the github issue tracker, the liquid spiller also causes massive client-side console spam when unloaded, and has the minor issue of a significant duping exploit. The poor thing could use some love. Would BC floodgates work instead? I miss RP grates.
  11. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    Rare as in if you spent a real-time day flying around an infinite mystcraft desert at high speed, you'd still not be likely to get one to spawn, and even if you did they're pretty hard to spot. They're supposed to be about as common as pylons in a desert biome. also, /chromaprog accepts a...
  12. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    Pylons were spawning on top of trees about as often as they weren't. v3 is... what, almost a year old?
  13. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    Alternatively just get like 10 buckets of tritium as a starter charge like I do, and incorporate a couple neutron irradiation chambers into the tokamak itself to breed tritium. On a technical note, it occurs to me that deuterium is a poor material to breed tritium out of on account of its...
  14. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    I took a peek at the generation code for the desert structure and found that when it attempts to generate (the frequency of which is something like once in 40? chunks), it needs to find a block of sand 8 blocks below the surface at the exact origin of generation, which is extremely unlikely to...
  15. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    They do despawn if the chroma pools aren't dyed thoroughly enough. I've had a single berry jump out of the pool without me noticing because of slight client desync on a few occasions now, causing the loss of a stack of shards . Just make sure the pool is spewing off particle effects.
  16. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    In the Chroma dimension I cannot get the cyan or brown-colored structures to generate, or if they are generating the dimensional radar points to exactly (0,0) for both of them instead of their real coordinates. Fixed in v10, maybe? I might be remembering wrong, but try pylon-crafting something.
  17. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    Man, the music puzzle structure is really frustrating. Runes fly off the crystals at a random speed (edit: random within a range based on tone, it looks like), making it difficult to tell which crystal was activated for each note, particularly in long or complex melodies. For example, if green...
  18. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    Relays will output up, down or any cardinal direction, but only accept input from the side tagged with your elemental manipulator.
  19. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    I set up a mineral extractor in the nether, with NetherOres installed. A few observations: There's a config, which defaults to on, that causes NetherOres ore veins to explode sometimes if mined without silk touch. Even with the silk touch upgrade, the Nether sounded very much like an especially...
  20. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    Anything to do with crafting and a lot of the utility machines require connection to a pylon network, either directly through normal repeaters, or by mini-repeaters similar to how TC's energized-node-powered machines work. There are a couple of mining machines that work with a portable battery...