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    Blood N Bones [Hardcore Survival]

    There's probably a better way to do this, but I pulled out MCEdit and analyzed a bunch of selections at different levels to see where the most diamonds are. Test world was generated in 1.0.7. All selections are the same X, Z size. I just moved the Y up and down to analyze different levels...
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    Blood N Bones [Hardcore Survival]

    So where do we find diamonds? I've mined quite a bit around 12 and haven't found any yet. looking at the COFH world gen config, I see Diamond around 5 to 12 and "orediamond" from 18 to 24... but I haven't found any at either level, even in a test world. Is the generation somewhere else? Or am I...
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    Blood N Bones [Hardcore Survival]

    Is there a way to make tofu? I don't see it in the changelogs, but the presser appears to have been disabled at some point. Tofu shows up as used in many recipes, but I can't figure out any way to actually make it.
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    Blood N Bones [Hardcore Survival]

    I noticed the mining helmet is about half the durability of the iron helmet that it takes to craft. I was going to make one, but kind of held off wondering why the durability is so low. Maybe it should be the same as an iron helm? Also, can it be repaired at an anvil with more iron? or gold...
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    Blood N Bones [Hardcore Survival]

    After I posted, I thought maybe it was the multiplier per ingot, so 4 for boots, 5 for helmet, etc... but I guess that would have been a little to easy or not quite the right ratios someone was looking for. Thanks for digging up the real values. I have 1 nice widescreen, but my 2nd is a bit...
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    Blood N Bones [Hardcore Survival]

    Excellent! I had been using (and working on my own copy) of the TiC and ExtraTiC one, but it's not customized for this pack. Awesome to have one that's accurate for BnB. I'm also _really_ glad you included alloy makeups. One of the hardest parts to learning metallurgy for me is learning what I...
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    Blood N Bones [Hardcore Survival]

    Yeaaah... Yes, yes it is. So how's 1.0.8 coming? :)
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    Blood N Bones [Hardcore Survival]

    Nice Batch! When in doubt, go to the code right? :) I will note thought that a bunch of them appear to be commented out, so I presume they don't get registered. For instance: //BiomeDictionary.registerBiomeType(BOPBiomeHelper.getBOPBiome("birchForest"), Type.FOREST); So if we get a Birch...
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    Blood N Bones [Hardcore Survival]

    It's disabled by default right now, but it's still in the pack. You can "Edit Mod Pack" in the launcher and re-enable it. If you do, generate the world as default. BoP is set to enhanced the default generation.
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    Blood N Bones [Hardcore Survival]

    So anyone know how harvestcraft works with biomes 'o plenty? For instance, does woodland count as forest? I did a little searching and didn't come up with a good answer. I did see something about a forge biomes dictionary, but don't really understand how it's configured or where I could check...
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    Blood N Bones [Hardcore Survival]

    %300 more evil? Creepers blow up to break your walls? Farm animals team up to seek retribution? YIKES! Ok, I'll admit it. I'm a little scared to even log in and try to record anything on 1.0.7...
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    Blood N Bones [Hardcore Survival]

    Yikes! Pretty crazy getting hit twice in the same spot. Unfortunately, there are some problem both with the meteor radar and defense guns right now. The mod author is aware of it, but I don't think a new version has been posted with the fixes yet. Pray for good luck until an update gets posted!
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    Blood N Bones [Hardcore Survival]

    Here's the list I disabled in my config for my playthrough. I'll attach the file too in case anyone wants to start here. B:DeadForest=false B:DeadForestSnow=false B:Deadlands=false B:Fen=false B:HotSprings=false B:LavenderFields=false B:LushDesert=false B:LushSwamp=false...
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    Blood N Bones [Hardcore Survival]

    I like BoP, but would suggest you disable most if not all of the bad biomes (Fen, Dead swamp, Dead forest, silkglades, etc...). There are just too many of them and I find them annoying. Plus starting in one of those pretty much means no food at least, instant death at worst. (I spawned in a...
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    Blood N Bones [Hardcore Survival]

    My testing and this video showing intermittent guns was in SSP.
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    Blood N Bones [Hardcore Survival]

    Ah! I didn't think to add a link to some other text. Just tried posting the link itself. Thanks!
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    Blood N Bones [Hardcore Survival]

    Eyamaz: Glad you're (almost) back home. Hope it was a fantastic trip! Batch2 : Unfortunately, even if I post it with the Link button in the editor here, it converts it to the [ media ] tags with the preview. Ah well, suppose it's fine. @Reika The guns aren't working for Batch2 or I in the BnB...
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    Blood N Bones [Hardcore Survival]

    Ok, I did some more testing and it seems to me that the meteor guns are pretty much broken in 1.0.5. I created a superflat world with 64 layers so it was a typical height. Then I put 5 tier 2 guns down at 0,0 and +/- 112 combinations. I summoned half a dozen meteors at 0,0 and none of them...
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    Blood N Bones [Hardcore Survival]

    I really don't know. They don't seem to be reliable at the moment. One of them fired, but the other one never did. In earlier testing offline, I did have a Tier 1 gun fire two or three times, but not every time I expected it. Eyamaz might be right in that it's based on where the meteor spawns...
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    Blood N Bones [Hardcore Survival]

    Hah! Too funny to see you guys talking about the meteor defense guns today. I was just playing with the /meteor command in a test world and got all sorts of random results. At one point, I thought you needed a radar attached, but that seems wrong now. I actually just put a little of this at the...