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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    I hope it doesn't sound like I was complaining... this is my favorite modpack so far.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    I'm sure that you're right, I was certainly doing something wrong. I'll have to tinker with your suggestions in mind. I was using a heat exchanger setup, though probably not an effective one.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Okay... so I took the wires off the sides and ran them from the bottom of the quibit cluster thingies and now they're working fine. Woot. I need ender pearls... gonna have to put together a soul sand producing thingamajig.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Update: Each of the ZPE's produces a little over 50 rf at bedrock level. They must've been nerfed. I'm still getting 2k rf from the lot, which isn't terrible since I don't have to do anything for it now that I set it up. However, I'm having trouble getting that power to my sieving machine...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    I'm loathe to give up on the advanced generators though. I did find a compelling tutorial. I may yet make use of the advanced generators at my leisure.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Do you mean Zero Point Extractors? Or Quantum Entropy Excelerators? I've taken the great majority of my stored up resources and constructed forty Zero Point Extractors. If I place them down at bedrock level I should get about 145 or 150 rf from each. That's nearly 6000 rf. I hope this works.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    I mean... all that work to make the advanced generators and so far it isn't paying off. While I was on the moon I had 32 stirling generators powered by water via minechem. They cost me nothing to run. It was simple, streamlined, and after powering the minechem units which provided their fuel...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    I've hit a power ceiling. I'm on Mars and have plenty of desh. I tried my hand at building an advanced generator but my problem is that it takes so much fuel. I have the components (I don't remember what they're called) which make your fuel efficiency 185%. I have two vibrant turbines. I'm...
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    Botania - An innovative natural magic themed tech mod (Not in beta any more!)

    I originally liked your mod, it's unique, there are many good ideas incorporated in it. However, the strong-arm approach to the passive mana flowers has turned me off to the mod. I might've stuck with it if their was an option to choose either way. If I have the option to try something or not...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    That is unfortunate. There are few things I like less than being strong-armed into something. If it were an option I might eventually check it out. But making it mandatory in this manner turns me off to the mod entirely. I do not being dictated to. I will try some other modpack as this one...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Anyone know how to turn off the thing that makes dayblooms and hydro-whatever flowers die after a few days? I think it's a super lame "feature." Yeah, yeah, I know, I know... dayblooms and the like make the mod too easy. Whatever man. Everyone plays differently. It always irritates me when...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Is there supposed to be a road somewhere? I've mapped around my ship and there isn't any road. I did find a ruined city toward the North West though.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I don't like the mandatory hardcore mode. I don't know how many times I've died. Call me a noob or whatever but I really don't like having to do all that stuff over and over, it'd be nice to be able to pick up where I left off instead of grinding away, doing everything I already did...for the...
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    Indeed, I always click the enlarge button at the top of the screen when I start up minecraft. I don't select the "full screen" option in video settings though, for some reason that makes things go wonky with a lot of packs. Am I to gather that I have to keep the window small while playing this...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    The work you guys put in to this modpack is really impressive. I wish someone would put this much care and detail into a fallout modpack. Lovin' this pack. Keep up the good work!
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    I was pretty excited about trying this pack but my mouse arrow is invisible when I go to my inventory or the options menu after I load my world. Anyone know how I can fix this?
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    [1.7.10] Marooned

    Really enjoying the pack so far. It's a pretty slow pack to get into though... at least for a noob like me. I've managed to build a large house out of orange clay and maple wood. I have all the food stuffs and rudimentary supplies... just trying to claw my way up the tech tree now. Next...
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    [1.7.10] Space Astronomy [Space] [HQM] [Tech] *DONT POST ISSUES HERE*

    I love the pack but I keep getting serious lag spikes and my computer isn't wimpy.
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    Mysterious Book O'Tech (1.7.10, WIP, Storyline Quests & Uniqueness)

    I got to the quest called More Inventory, wherein you are required to create an adjustable bag. I made the bag but the quest doesn't recognize that I made it.