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    Departed Discussion

    On the topic of Magic mods and their other exploits, what was made for the choice to not add Blood Magic to this pack? It seems like it could be a powerful fit, even giving purpose for the timed Project: Omega armors. I mean the potion flasks are a bit strong, but they can be disabled entirely...
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    FTB Departed | Science Time

    I see your point with contenders to swords, but there's one more issue. Hammers completely break the entire concept of foraging, basically increasing the skill gain of foraging by nine times, I mean i suppose there is also the method of turning off all hammer heads, but I'll have to see. When I...
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    FTB Departed | Science Time

    Currently, and even though it is being worked on, Skeletal and some of the other AoA metals have higher powers than what they should actually be, so even without iguana's leveling module, Skeletal Tinker Tools still trump 90% of all tools. But if that gets fixed, I suppose its place is in order.
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    FTB Departed | Science Time

    Looking for players to join in on a hardcore FTB Departed server, without a few of the mods. This should hopefully put more emphasis on the 'game' part of the modpack, and make it more playable. But I need more population to test my theories. If you are willing to help, check out either the FTB...
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    FTB Departed Discussion

    Another thought about the Precasia. For the matter of The Spice of Life mod being added in, the Skeletal Armor should most likely be disabled, or at least have its cost made much, much higher. Especially considering other infinite food items (Think The Fruit of Grisaia) are extremely endgame.
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    FTB Departed Discussion

    Thoughts on Departed are strange. As far as I have gone in my experience, throwing up a public server, running around with some of my own shenanigans. I had to go and nerf so many things to enable some sort of logic. TiC, Especially Skeletal Metal (Since it is skewed so hard on the damage) makes...