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    Spacetoad is back to modding

    Flip the situation around and ask, "Why is Thermal Expansion is locking out people from using BC/RC/Forestry power generation?" Because right now, if I want to use a Combustion Engine to power a Thermal Expansion machine, I can't. But I can use a Dynamo to power an Assembly Laser just fine. I...
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    Spacetoad is back to modding

    Which is why I'd rather see a clean split, because right now we have two different target audiences. And frankly I'm tired of seeing the TE people rant on BC constantly.
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    Spacetoad is back to modding

    Most people switched back when Conductive Pipes were exploding right and left. And I don't blame them. Pipes sucked. Now they don't, but the people still think they do.
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    Spacetoad is back to modding

    The part of the power system people didn't like was the powerloss per pipe and exploding pipes. Both of which have since been removed, I didn't like them either.
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    Spacetoad is back to modding

    Buildcraft Kinesis Pipes cannot explode anymore. No matter what you do to them. A Diamond Kinesis Pipe can store 14,336 MJ, fourteen times that of a TE Conduit. Admittedly, this is not really a supported use of Pipes. Plugs? They are dirt cheap. I also would rather see a clean split rather...
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    Spacetoad is back to modding

    Yes, KingLemming himself implemented this change into Buildcraft. Unfortunately it had to be implemented in every mod that used the Power API as well. This was one of the reasons we needed a new API. I don't even know what that means, but my best guess tells me you've never seen a BC energy...
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    Spacetoad is back to modding

    Reduced it by like 99% in fact. I don't know about you, but I call that a buff.
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    Spacetoad is back to modding

    Which I repeat the SafeTimeTrackers are only there because it was practically forced on us to support tickless operation in order to keep the peace. The old API didn't support tickless operation either, but it was kind of possible via a bastardization of the PowerFramework API. A modification...
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    Spacetoad is back to modding

    The only mechanics "change" I made was removing the 20% powerloss per pipe. Everything else was minor tweaks to existing mechanics.
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    Spacetoad is back to modding

    And it would have made the rewrite completely pointless, since the primary cause of all the bugs was inconsistent PowerProvider and IPowerReceptor implementations. Also, I have the IRC logs, you never actually asked that. Complained about miniscule cost validation checks and JVM Hotspot...
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    Spacetoad is back to modding

    The only reason it has the SafeTimeTrackers is because Aidan and you insisted that it had to support tickless operation. Remove that requirement and you don't need the time trackers. They were not part of the original design. Not really, you grab the tile's power handler, give it power, and...
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    Spacetoad is back to modding

    The Facts, in chronological order: Severe designs flaws are noticed in the old API that result in a constant slew of bugs. API is refactored and cleaned up, using the old API as the foundation so that users of the new API wouldn't be required to rewrite their machines completely. Legacy...
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    Tipsy bee in direwolf20 1.5.2 pack, help

    There is bug that limits it to being breed on the 27th and 2nd only. It's been fixed in the source but... yeah
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    A faster Pump

    Faster pump == more lag
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    Mods I added to DW20 1.6.4 (and work!)

    I don't see how that could possible be related to Buildcraft.
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    FTB Unlashed, DartCraft, IC2, Buildcraft pipes and distributing objects

    Diamond pipes can do weighted random distributions. Normal Pipes distribute items fairly evenly at junctions. These properties can be used to distribute items.
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    autocrafting dilema

    Emerald Pipes in blocking mode will output items is a specific ratio. Diamond Pipes will output in a semi-random distribution weighted on how many times a specific item appears in the list.
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    Buildcraft builder

    Uh...no somehow it got re-enabled accidentally, some Git derp somewhere probably. Don't expect to see the Builder until after the 1.7 update, its on hold atm pending migration to the new block ID system in 1.7.
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    Unleashed 1.1.7 Rolling Machine

    "can't be picked up" typically means the client and server are running different datasets. Check your configs and installed mods.
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    Anything that could store MJ in Direwolf20 1.6.4 modpack ???

    ISEs produce 8 MJ/t, always have, probably always will.