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  1. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    it's my first user created explosion, so forgive my ignorance *hehe* Ok, so you have to match the output eu/t to what dynamo you use, etc. Ok. didn't realize that. so I could transform down from an IV I guess. so if I didn't connect the dynamo to a battery buffer or anything, would it still...
  2. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ok, I got a big question. I made a large steam turbine, followed the guide, had zero issues. been running beautifully for days now. Made a large diesel engine, same story. no problems decided to use the methane gas bedrockium drum I've been collecting and made a large gas turbine. Same as...
  3. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    it's great considering all the stf I'm grabbing up. I have a transciever and everything's auto processed back at home. so not worried about having too much stf atm lol for instance, I keep on needing more and more tin for cells, using up all the copper in sight for cables, etc to make things...
  4. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    all the magic stf is tied to thaum research as captain_oats said. I made the mistake of starting to use sapphires for lapotron crystals and realized I was going to use all of my preeecious shiny things, so I started going down the route of making a ton of ruby dust to make the energium, a ton...
  5. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    wish I had bothered to see that macerated meteor recipe before I got 1/2 way through finding the 52 meteors to make t2 rocket :(
  6. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ok, I got to the moon and as I landed I saw this.... display of particle effects, so as soon as I got down, I went to the area and there are these like particle effects centered on a specific coordinate that are going to/from like little balls of light, bluish/green colors pulsing. acid...
  7. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    oh ok, that works. didn't think of that. so it says steam is 375K, I assume that for all steam it stays consistent, etc. Guess you have to look at uses for any of the fluids to see what the heat values are if you want to check via nei. was hoping for something more inclusive to see what all...
  8. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    so there are temp limits on these fluid pipes and I just now noticed that there's one better pipe than the huge tungstensteel pipe (the large high pressure pipe) [ 48kL/sec vs 192kL/sec ]. but the tungstensteel pipe has 7500K heat rating, vs the pressure one having a 1500K rating. How do I...
  9. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I think cause the thaum shards share a materialAspectShard oredict entry, they are screwing up in the infusions for example, when you use hoppers. Making a batch of silverwood rods, it took all of my fire shards instead of going around and grabbing individual ones. I know this always screwed...
  10. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    wonder how you're supposed to be able to make the robes then.... :(
  11. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    yeah, was just going to delete my post since I looked at it again. lol thanks!
  12. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Haven't made em yet but notice that the gt arrows all have oredict names of arrowGTWood* except the naq one which is arrowGTPlasticNaquadria so I assume it's made with plastic not wood tho I don't know how that would help you :confused:
  13. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    so after building a set of distillation towers and cracking unit and have it somewhat automated, I'm wondering if I'm seeing this right. Other than the obvious power required to process it, is the cracking->distillery->cracking an infinite loop of increasing fuel?
  14. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    just noticed that in the thaumonomnom, the transmutation for chrome shows 1 chrome nugget -> 3 chrome nugget but u actually get 3 tiny piles instead.
  15. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    nice. found 2 jungles separated by ocean, each had 4-5 temples each. found a zpm and a whole lot of ancient coins. I think I know what the zpm is for (single use battery) but the ancient coins? Do I use them for trading with sgtech villagers? The ones with freaky eyes?
  16. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    unless it takes a while for that number to update, I didn't see it. I drained the scanner quite a few times yesterday cause I was clicking on boxes so often and checking scrollback (and yeah, I noticed it's off the screen). it'd show 2 numbers, assuming second # was max but 1st number was > 0...
  17. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I used the scanner on everything and never saw power increasing in any of the blocks I was testing with. The scanner does show internal buffer of the block, correct?
  18. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    yeah, just edited my post. that was what I read in the forum here to do and I did! but it did not work. I went downstairs and got a drink and came back and nothing happened to the current setup and nothing. figured screw it, quit mc and watched a movie. I loaded it up as I typed that msg...
  19. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    yeah, I saw you guys talking about it so at least I went in not so unprepared. :) sadly, I had more success with the br than the ic2 reactor. I have tried a bazillion different combinations of transformers but for the life of me I cannot get power out of the ic2 reactor unless I just charge...
  20. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    so I'm a little confused about getting gt eu from the ic2 reactor. I placed a ic2 hv-transformer in step up (in 2048, out 512x5) next to reactor, then a gt hv transformer in step up mode (in 512, out 2048) and a ev battery charger next to that. been patient, hitting scanner, have pointed the...