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    Buildcraft builder : reactorcraft

    Nope, sorry. Due to the fact that every mod autor has his(her) own method of storing informations of their blocks and tile entities (rotation and many more) it is impossible to implement a standard method for placing unknown blocks. Therefor it is up to the mod autors themselves to make their...
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    Cross mod power generation

    I'd grow carrots, potatoes, seeds, melon seeds, pupmkin seeds, acacia, oak, birch and rubber saplings and fill em into a MFR biofuel reactor (controlled by BC gates to always have all of them in the machine). The BioFuel is used to make steam in an RC HP boiler and filled into a max sized steel...
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    what is your favorite mod :P

    Railcraft... made me go modded Buildcraft... still best for automation (gates ftw) Logistic Pipes... still best for logistics
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    What would YOU change about BuildCraft?

    There is already the builder doing that. Just use a template instead of a shematic in the architect table. (though you'd have to generate one template for each block type you want to use) Stilts! BC needs stilts as a building aid. I really don't like the various flight options as they have the...
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    Too. Much. Wood. (mfr)

    I use LP for the supply of the biorector. I have a supplier pipe set to supply 72 items of each type. Why 72? well, the BC gates can only read the 3x3 buffer slots and I use BC gates to stop the reactor as soon as there is one of the items missing. You need three gold OR gates, and one peace...
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    Railcraft Steam Production Questions

    The boilers only output full steam when fully heated. During the heating process they produce less steam.
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    Too. Much. Wood. (mfr)

    Set up a small boiler to produce enough steam to power steam furnaces and burn the wood in there to fuel the boiler and your steam locomotives running in your massive railway net connecting all ends of your world.
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    Request Understanding Logistics Liquids

    You can't craft liquids on demand in LP. You'll have to use fluid provider pipes on your fluid storage or fluid producers. In the case of your crucible you have to supply it with ender pearls and it will process them to resonant ender. The internal buffer will fill up and the fluid will be...
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    Request BC Pump Question

    In my actual world I have a MFR biofuel setup. Four 5x5 treefarms (for vanilla woods), two 3x3 Melon- and two 3x3 Pumpkin farms and a 9x9 farm with weed, carrots and potatoes feed two biofuel reactors. They produce enough fuel for 90 biofuel engines from MFR producing 160 RF/tick each. Its a bit...
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    Logistics Pipes redstone signal

    Exactly. Maybe putting the passive supplier to infinite mode would solve this, but then you can use the item sink anyways.
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    Logistics Pipes redstone signal

    So you DID mean the passive supplier module. Did you configure it to supply a certain number of items? When you do that, it doesn't act as valid destination anymore, as soon as there is the requested number of items in the inventory, regardless of space left. I never used them, I prefer the...
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    Logistics Pipes redstone signal

    Could you test if the problem persists when you use a MKII or MKI extractor? Maybe the ISided of the chest is a bit lazy and so the sink 'belives' the chest is full. If the problem persists you should report this to their issues page.
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    Logistics Pipes redstone signal

    Yep, but I think you mean the passive supplier module, right?. This is the case when the inventory next to the supplier module is full. The extractor extracs always, the supplier just has a higher priority. First passive supplier, then item sinks assigned to the item, then terminus modules...
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    A question about TE4 augments

    The effects of augments do not stack. So if you have two or more augments of the same type the one with the best bonuses is used.
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    Villager trade bug

    No, it was the permgen. I increased it and now it runs smoothly. Thanks anyway :)
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    Villager trade bug

    I have a private modpack (BC, Logistic Pipes, TiCo, TC, Railcraft, TE, MFR, EnderStorage, Morph, NEI, InvTweaks, StorageDrawers, JABBA, BiblioCraft, Carpenter's Blocks, Tall Doors, fastcraft, Rejs Minimap and ThaumicTinkerer) and updated it yesterday. Since then every time I attempt to trade...
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    Tall grass harvesting problems

    Striped pipes from buildcraft destroy tall grass. When you don't need the grass, this is the best solution. I have a 5x5 area of grass blocks and an autonomous activator filled with bonemeal to plant flowers and grass. Then I set up 5x5 striped pipes above, each powered with an autarcic gate...
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    Logistics Pipes redstone signal

    Don't the machines implement any BC gate conditions, like 'has work' or something?
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    Logistics Pipes redstone signal

    That would be your only option. Most machines stop anyway when their internal buffer is full. I opened a suggestion for a level emitter on their issue tracker a while ago but they didn't see the needs.
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    Logistics Pipes redstone signal

    For your first issue simply put a supplier pipe to that inventory and specify item type and amount to store. This supplier will request the crafting as soon as the inventory lacks the specified items. Be sure to have it on partial, not the default Bulk50 or it will not craft until less than half...