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  1. Fortanono

    FTB Horizons: Nightcrawler

    Hi there! Been working on this on the FTB subreddit for a while, and I thought I'd make my debut here! I am going to be making an Evolved version of Horizons. This version will have an integrated tech/magic tree, with mostly tech but Aura Cascade and EC3 will also be big parts of this, replacing...
  2. Fortanono

    [1.7.10] Expedition - Exploration, Tech, Magic (v1.1.3 - Updated 25 March 2016)

    Oh, okay. I heard it from a YouTuber who made private custom modpacks, so he probably had an issue with the worldgen there. I haven't been playing as much as I should due to my potato of a computer xD. On an unrelated note, if you find an Artifact that explodes into Emeralds early on, drop it...
  3. Fortanono

    [1.7.10] Expedition - Exploration, Tech, Magic (v1.1.3 - Updated 25 March 2016)

    I heard somewhere that RWG doesn't spawn in AE meteors, could be the same with Rubber Trees. Maybe turn up the rates of Rubber Seeds/add loot for Rubber Saplings and have recipes for the presses? MFR is the best at auto-farming, so it should be gated behind the goal of this pack: exploration.
  4. Fortanono

    Suggest ModPacks for Creation

    Yes. It can't be put into mod packs.
  5. Fortanono

    Suggest ModPacks for Creation

    Um... Because this. It's a shame, and everyone's breaking it (especially on Technic, and ATLauncher has one too), but we gotta honor the dev's wishes. I did think of a Terrafirmacraft + Pokécube combo once (since Pixelmon can't be used).
  6. Fortanono

    Suggest ModPacks for Creation

    This really doesn't have a deep storyline, so Lore Expansion isn't needed. But I still want to convey a storyline in the quests. I also want to give rewards for quests, something Simple Achievements can't do.
  7. Fortanono

    Suggest ModPacks for Creation

    Yes, there would be tech. All the normal tech mods are in there. And does Simple Achievements even allow for a storyline? I'm gonna be using HQM, but not Hardcore.
  8. Fortanono

    Suggest ModPacks for Creation

    A skyblock pack with only the Culinary Generator as power. The story would be that you're on a cooking show, trapped on a simulated floating island, and you must cook your way to freedom with an RFTools dimension as your end-goal. Progression is enforced through Agricraft, with a custom breeding...
  9. Fortanono

    [1.7.10] Expedition - Exploration, Tech, Magic (v1.1.3 - Updated 25 March 2016)

    About to play this, maybe even start my own series on it! I feel that this pack has what I want in it: SS3 with a few mods that I was looking for (Agricraft, Witchery, etc) and with stuff to start you out. And another thing I like is that you skipped Big Reactors. Any reason to justify my...
  10. Fortanono

    [1.7.10] Expedition - Exploration, Tech, Magic (v1.1.3 - Updated 25 March 2016)

    Excited to see this pack! So are you back from the military?
  11. Fortanono

    The Unofficial FTB Infinity Evolved Recipe Suggestion Thread

    Idea: Make it from a different material like Chisel's Woolen Clay, and then remove the Energy Nodes from the multiplies recipes, so if you have enough resources, you can easily get 64RF/t.
  12. Fortanono

    FTB Horizons: Daybreaker Discussion

    So, I am making an Evolved version of Horizons (hint hint to anybody reading this... ;D), and that involves some peeking around in the configs and such to see what ores generate. Engineer's Toolbox is going to be a big part of this pack, but then I saw this... B:"Spawn Gas Pockets in the...
  13. Fortanono

    It's a cool mod, I like it a lot, but I've grown to like pretty much every biome mod, and I...

    It's a cool mod, I like it a lot, but I've grown to like pretty much every biome mod, and I don't recommend it for your pack due to the stone types.
  14. Fortanono

    New Lands (1.7.10)(unlisted)

    I guess that's a point. But some stone mod would be good, such as GeoStrata. Then, you could also have stuff like Metallurgy, Silent's Gems and tech/magic mods that add ores not used by BetterGeo, like Hydraulicraft and Electrical Age (two mods I also recommend).
  15. Fortanono

    New Lands (1.7.10)(unlisted)

    About EssentialCraft and Botania. If you're going with BetterGeo, be mindful of Botania's Livingrock and EssentialCraft's Magical Fortified Stone. Both are transformations of vanilla stone. While Botania's problem can be solved with a few ModTweaker scripts for the new stones (and it might use...
  16. Fortanono

    New Lands (1.7.10)(unlisted)

    Okay, discovered this when customizing my Resonant Rise instance: BigTrees. Epic mod, works with BoP. Changes more terrain than you'd think.
  17. Fortanono

    New Lands (1.7.10)(unlisted)

    If you do decide to go with BetterGeo, you may wanna disable the EC3/FSP ores.
  18. Fortanono

    New Lands (1.7.10)(unlisted)

    "All Rights Reserved" is the default Curse license. Oh, and: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2421442-bettergeo-more-geology-in-minecraft-updated-2015?comment=14 But with Metallurgy and (possibly) Silent's Gems, it may not be the best idea since the ores...
  19. Fortanono

    Call of the Void [WIP][HQM]

    Cool! As for your poll, Mystcraft. Simply because if you create a stable age, you won't need to maintain it (which, if you're gonna live in it as your endgame goal, is a must)
  20. Fortanono

    New Lands (1.7.10)(unlisted)

    And as a companion to Metallurgy for gems, how about Silent's Gems? The idea here being that Metallurgy offers epic stats, but Silent's offers somewhat customizable tools like TiCon (and don't have TiCon, cause then you'll need the OP stats of ExtraTiC which ruin the spirit of the mod).