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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Perhaps, I don't see why not. And maybe use some TF stuff for witchery? I mean, it'd fit in with the whole magic and (semi-underlying) nature theme from the mod. And there's the fact that the creator intended to make stuff generate in the forest, so why don't we let the forest give back to the...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Hm. Since the Aether will no longer be a thing, will there be a possibility of there being Twilight Forest quests? Also, RIP Hubris!Aether
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Update on my world! I kept the mods I had before, I only added Clean View, Thaumic Pipes, and Ztones, former because bye bye swirly particles and the latter for more pretties, and the middle for a better essentia transport system since AE+Thaumic Energistics ain't possible. Added some recipes to...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    The twilight forest thing is a feature. They disabled the ability to create the portals in favor of exploring. Also the Twilight Forest is all about exploration, so there, you have a new place filled with zombified dogs and various other monsters to explore in.
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    Mid-game (~10KRF/t) power generation - alternatives to Big Reactors?

    Or to one-up this, several combinations of reactors+turbines from ReacatorCraft should provide more than enough power for days. It's far more difficult to get these up and running, so it should be a better alternative for you if you feel that Big-Reactors is too easy.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Oh, I have a few Agricarnations going. Didn't have much luck with the lilypads, but I'll give them a go, and building up my main base so I can have a place to put my thaumcraft area, so no access to the lamps yet outside of research. (It's gonna be a huge multi-level gazebo because I think it'll...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Uh, tiny question. Did the time it takes for trees to grow get nerfed in recent updates or am I just really unlucky? My mana farm is suffering. Got Elven knowledge, so I might just make some Kekimoris for shits and giggles instead of my endoflames.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Oh. Again, never touched the modpack before, so I was just assuming, sorry ouo;;
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Yeah, that seems to be a common issue with HQM crafting quests handling item nbt data or otherwise kinda wonky. For the sake of getting the quest fixed maybe switching it over to a detection quest? That's at least what I saw other pack makers do, so if I'm all butt-backwards here I apologize...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Hm. My 9.1 world stopped loading since the new updates came around. Sad, but I guess it's time to move on. For some reason the world would freeze while loading because of the climate mod, whatever it may be used for. It freezes up at the mention of Mushroom Islands if I recall correctly. For the...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    ...hm. My launcher is being weird and goofy and saying that the latest version of the pack is at .6.1, or something like that. Oh well. So far, the pack has been lovely! I did sorta add a couple of mods, though, sorry: -Open Blocks, solely for the hanglider and the elevator block <.<, disabled...
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    Getting opinions on RotaryFlux and my responses

    So yeah. RotaryFlux is a disaster waiting to happen, whether it was the mod maker's intention or not, as others have said. Again, like others who said it, I'd be kinda pissed if my work was tampered with negatively in subjective terms. I don't even consider this RCF an add-on, I'd consider it a...
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    It's a crash with chisel I believe. You may have to download a newer chisel and add it in to prevent crashing.
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    If you really need a challenge, why not add Infernal Mobs and/or Special Mobs late=game?
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    Besides MC, what have you been playing lately?

    Fallout 3 and soon New Vegas, both modded, Majora's Mask 3D, Kingdom Hearts games, Bioshock Infinite, Pokemon X and Alpha Sapphire, and Sm4sh Bros.
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    Blood Magic altar expert question ???

    Oh, sorry, spotty internet connection here, the botania stuff I have there is the Fallen Kanade for regen when I needed to kick start lp generation (because sometimes my lp went to zero and none of my rituals would work, including the well of suffering), or just for the cases where I was a...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I'm pretty certain that IC2 has no place for a pack built around using rf machines to get to space :v
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    Blood Magic altar expert question ???

    Alright, so, technically, you can hide everything in the ground if you really wanted to. Heck, I've done it many a time. You just, have to have good planning and a way back down to the other layers/tiers so you can edit them with the preferred runes of your choosing. For example, look at a...
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    Any tip to make Minecraft [modded/vanilla] fun again ?

    I'd suggest just taking a break from minecraft for a bit then, play some other games, and then get back to minecraft when you feel like it? I know that's probably the opposite of what you want to hear, but it's helped me back when I stopped being interested in it.