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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    How big should farms be to get a lot of biodiesel? i currently have 64 of potatoes and hemp planted, and it isn't enough to keep my excavator going.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Oh ok, sorry. So this post isn't entirely pointless, extra information for anyone that cares, there is also a way to ward warp, with purifying bath salts.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Warp doesn't go away if it is permanent, it depends on what you research. Using the cheat sheet definitely gives a lot of permanent warp.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    It can make the screen dark, make fog, have a really tough horde of mobs spawn, make you burn outside in the daytime like zombies and skeletons, and a lot of other things. Look at the Thaumcraft wiki page on warp for everything.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    You can actually disable research. You still need to scan things and buy them though. Warp can get really annoying though. It can make those eldiritch guardians spawn
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    [1.8] SimpleTech [A Minimalist Modpack]

    I love how FyberOptic made more than half the mods, and none of them really have the same purpose.
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    [1.7.10] Expedition - Exploration, Tech, Magic (v1.1.3 - Updated 25 March 2016)

    There are mekanism reactors, just they are a lot more complicated than big reactors.
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    I forgot about those, I wish there was an NEI addon that sorted items by type. Like "Item Storage", "Fluid Storage", "Power Generation", etc.
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    Are there any tanks other than the automagy one? I see rotarycraft has some decorative tank, but does it actually do stuff or is it decorative as it says?
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    I would have never thought to till grass to get seeds, so it helped me a bit there.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    unbalanced is an understatement, i used to spam wind turbines everywhere because they made free power and were cheap as heck. However i like how the basic crap generator is actually really good midgame once you can teleport power between dimensions. I still love it though and they do make nice...
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    I just went into detail because then nobody can say they didn't get it. I have spent hours trying to get things to work, and i definitely don't want anyone to do that when they have even less knowledge on this stuff than i do.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Step by step here is what to do-find the place where your FTB pack folders are. I think it is the Downloads folder on your computer by default, then go into the Hypovolemia folder. Go into the config folder. Scroll down to the mekanism TEXT DOCUMENT (NOT the folder), i just put that in caps to...
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Go to the mekanism config and set "prefilledportabletanks" to false. IMO aidancbrady should set that as a default, but that is how you fix it.
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    Well, after digging around, i found the "problem" (it wasnt really a problem). Apparently the new corpse pushed the old one into the lava and because waila saw lava and not a corpse i couldnt find it. Sorry for any trouble i caused you.
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    Well i can say it was definitely not 10 minutes, i teleported back with a waypoint. However, I like how the eventually despawn, because in every other pack i hve played with that mod, i just make a hole and bury the corpse so it isnt in the way. I guess i will just cheat back whatever was important.
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    Do corpses despawn after you die another time? Because i died to a potion spawner underground that did more than my 5 hearts of health, went back down to take it out, it spawned a potion too fast, i went back in creative and there was only one empty corpse.
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    2 mod ideas- progressive automation and flaxbeard's steam power. If you want steam, FSP is obviously purely around that and isn't a mainstream tech mod. As for PA, its basically MFR for the simpler people who don't want the overwhelming of all the machines and pipes and stuff. Side question, is...
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Could the "prefilled portable tanks" option in the mekanism config be changed to false? That option freezes the game for many people when in nei, and while i know how to fix it others might not.
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    Open 1.8.2: No Spruce Wood Recipes (possibly other wood types too)

    Now it works, no idea why it didnt before but I guess it's ok now