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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Around 50 blocks away, there's one. Come to think of it, I may have always planted them sort of near existing nodes without really thinking about it. Is that really a requirement and I never noticed before?
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    So I have a problem I've never run into before -- my Silverwood sapling isn't growing. There's nothing above it. It's on grass. It won't take bonemeal or magic fertilizer (which at least is probably normal but this pack changes stuff so I tried it anyway.) There's a fair amount of room...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    And that is why I almost always stick the quest rewards of this type (essence, mob drops, etc.) in storage for a while after getting them. It seems they're often used further down the quest chain.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Whew, that's a relief! I will be able to have my army of little golem workers in fezzes. I'm nearly there too -- finally got my Thaumcraft stuff up and going over the weekend.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    To clarify, because I'm just getting to the point where automating my farms would be handy, are you saying that nothing in this pack will harvest the produce without taking the crop sticks too? (Calling them crops is always a confusing thing in these discussions -- do you mean the crop sticks...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I just did the lapis seed quest and I didn't have a problem with it, though I think it's the lapis itself you need to hold to open more quests, not the seeds or essence.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Thanks. Though I've spent lots of time with Thaumcraft, I don't think I've ever used any of its addons before. I'm looking forward to it.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Can someone tell me what the early to mid-game timer options in this pack are? I don't know the tech mods in this pack, outside of Buildcraft, very well at all (and even that I haven't used heavily in a couple years at least). I've used the ProjectRed timer before but we don't have that one...
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    I thought I had waited long enough (some minutes) but perhaps not. I'll clean out the instance entirely and recreate it to start fresh, and give it another go -- I'll put myself in creative and just walk away for a while and then come back to it, just to be extra super duper sure it's done...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Looks like an NPE regarding the Air Pump: java.lang.NullPointerException at mariculture.core.network.PacketAirPump.onMessage(PacketAirPump.java:18) ~[PacketAirPump.class:?] at mariculture.core.network.PacketAirPump.onMessage(PacketAirPump.java:9) ~[PacketAirPump.class:?] Maybe...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Fair enough. I've just been letting the quests guide me, but I have no problem running crazy with Botania -- but I'm not missing any quests if I do, am I? My "The Way the World Works" is 43% complete with nothing uncovered and undone. I've got all three rune quests done and the Alchemy...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I'm kind of stuck on the Witchery line and I was hoping someone can tell me what I'm overlooking. I would like to get to Thaumcraft stuff which I understand needs the Treefyd seed and I think I see that quest (little green bit that sort of looks like a hand with some reddish bit on the bottom)...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    This. I was grumping about this for a good fifteen minutes before I realized I was trying to place the cactus next to a fence. Ugh.
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    [1.7.10] Ingenuity - Are you Ingenious? ---- Where's all the usual mods?!?! o.O

    I started a new game for just a few minutes, just to get the lay of the land with this pack as it were, and wow, those laser creepers (and their dino pets) are a bit terrifying. And silly also. But mostly terrifying.
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    [1.7.10] Ingenuity - Are you Ingenious? ---- Where's all the usual mods?!?! o.O

    Very interesting group of mods in this pack! I'm queuing this one up behind the couple packs I'm already playing. (I could try to juggle THREE packs, but I dunno if I can handle it.) Thanks for making something with a different focus.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Bagginses has a void backpack. Maybe Enhanced Inventories has a void chest too? I have one in another game but am not clear what mod it's from. Or you could always just make a lava well. Edited to add: Looks like my void chest is from Railcraft, actually, and adding that would probably be a...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Come to think of it, I had the same problem and figured I was just doing something wrong.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Found out last night that the config has an option for making it so that shows up with a key toggle or a key hold. I set it to key toggle, which works nicely. And then the keybind is in the regular keybinds.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Well, it's an aesthetic thing... they're huge and when they're so common, they're in the middle of villages and intersecting other buildings and so on. When I can't turn around without seeing one, it bothers me. And they're more common than every other type of dungeon thing out there. But...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Suggestion: The battle towers seem way too common. I made a new world to check things out and I had three within sight of my spawn point if I just turned in a circle. I remember having that issue last time I used that mod as well.