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    [1.7.10] Thermal Progression [Tech][Magic][Survival][Over 125 Quests]

    Update 1.1.2 changelog is now available on the main post. Uploading the .zips now so I can submit to the third party team. (Would be soon if my upload speed wasn't what it is) May not seem like much but a lot of the mod updates are pretty awesome like the new thaumcraft and harvestcraft. Also...
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    [1.7.10] Thermal Progression [Tech][Magic][Survival][Over 125 Quests]

    Well it turns out that Pam's doesn't recognize fertilized dirt as proper soil. It's on harvestcraft's side and I'm pretty sure there isn't anything I can do about it. Basically any other crop works from what I can tell.
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    [1.7.10] Thermal Progression [Tech][Magic][Survival][Over 125 Quests]

    Sounds like it could work actually.
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    [1.7.10] Thermal Progression [Tech][Magic][Survival][Over 125 Quests]

    You have to remove the recipes files, which I did for 1.1.1, but when you go to update on the launcher it doesn't remove the files. The config for MPS has nothing about the recipes.
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    [1.7.10] Thermal Progression [Tech][Magic][Survival][Over 125 Quests]

    I guess I should mention I did remove the recipes with minetweaker, they show anyways. My guess is that it has to do with the recipes being stored seperately from the mod as json files.
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    [1.7.10] Thermal Progression [Tech][Magic][Survival][Over 125 Quests]

    Something I noticed about the powersuit recipes is that they will only show properly for anyone who's first time download of the pack was in 1.1.1. Anyone else who has downloaded it before had the recipe files in the config folder. I have removed these in the last update, but anyone who...
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    [1.7.10] Thermal Progression [Tech][Magic][Survival][Over 125 Quests]

    Good news first, update 1.1.1 is now available on the launcher with some bug fixes. Bad news, I may have broke the chisel recipe hehe ;) Either feel free to cheat one in or you can do what I will do as a fix and go in the config file for chisel and set it to use its alternate recipe (never...
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    [1.7.10] Thermal Progression [Tech][Magic][Survival][Over 125 Quests]

    The tables one? You have to craft them, if you find them in a village it won't count :)
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    [1.7.10] Thermal Progression [Tech][Magic][Survival][Over 125 Quests]

    Hm that is strange. I have been repeatedly creating new worlds trying to find a seed and had no issues.
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    [1.7.10] Thermal Progression [Tech][Magic][Survival][Over 125 Quests]

    Alright everyone, update 1.1.0 is live! Now go break it and report back. :D Also it has forge 1270, which fixed the crazy 1.7 world gen lag, yay! (Thank skyboy for finding what was wrong!)
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    [1.7.10] Thermal Progression [Tech][Magic][Survival][Over 125 Quests]

    So there are about 125 quests (126 after I add the last one). Basically tonight I am going to pan out the rewards, do some bug testing, and hopefully have the update submitted sometime tomorrow. I was going to add more quests, but the last thing I want to do is try to give a questline on mods...
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    [1.7.10] Thermal Progression [Tech][Magic][Survival][Over 125 Quests]

    Go for it! I would probably have to check it out. :)
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    [1.7.10] Thermal Progression [Tech][Magic][Survival][Over 125 Quests]

    The thing is, its not only just adding water and lava directly into a smeltery, you can actually add water and lava sources into a smeltery to make an obsidian block that will melt down. If people *really* wanted, they could just build a mini smeltery around a block of obsidian and melt it down...
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    [1.7.10] Thermal Progression [Tech][Magic][Survival][Over 125 Quests]

    I mean, I'm pretty sure I could remove obsidian parts from villages, but then I would also have to remove the lesser-known making obsidian directly in your smeltery, which I can't remove since it is vanilla mechanics.
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    [1.7.10] Thermal Progression [Tech][Magic][Survival][Over 125 Quests]

    Honestly, whenever I finish them, balance the rewards, and then get the pack approved. I won't lie, Dragon Age has been trying to distract me from writing quests, but I wrote another 33 today putting the total currently at 90 and I have many more planned. I should be finished "hopefully"...
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    [1.7.10] Thermal Progression [Tech][Magic][Survival][Over 125 Quests]

    It is actually a part of Applecore, and can be edited client-side with no problem. Just head on into the config for applecore and this should be the first option: # If true, shows your food exhaustion as a progress bar behind the hunger bars B:show.food.exhaustion.hud.overlay=true Set that...
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    [1.7.10] Thermal Progression [Tech][Magic][Survival][Over 125 Quests]

    A little sneak peak of the upcoming quests. So far there are about 57 quests ready with many more being made. I expect at least 100 by the time I am done, but we shall see (May be more, may be less)! The screenshot is the intro to the magic mods quest page which I made today. Only thing all...
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    [1.7.10] Thermal Progression [Tech][Magic][Survival][Over 125 Quests]

    First off, thanks for the feedback glad to hear you're enjoying it so far. Now to address the comments: I know about the artifice ore thing and it is strange to say the least, sometimes it gives thermal foundation ores sometimes forestry, not sure if there is a simple fix quite yet. I could...