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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    canvas bag or bag of holding would be an alternative
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I am looking in the worldgeneration.cfg at which position I can find the ore. I dig down at this level. I dig a tunnel forward and scan the sides with an ov scanner. You need around two houre to run through my tunnel. That luck finding a specific ore, lol.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes, I've tested that in the creative single player. Also tested the reactor I and it is like you said. It doesn't work in my creative singleplayer world. edit: I will test it in our multiplayer world. I hope that works.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I am currently testing the Naquadah reactor mark III. The tooltip says it needs enriched naquadah cells, but nothing happens if I insert a few cells?!
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    you should drop a division sigil from the wither. we killed him several times and he almost everytime dropped a division sigil
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I want to do some IC2 crops. I know in the past I had to place e.g. redstone underneath redwheat. That isn't the case anymore, right?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    A lvl4 pickaxe or I guess dynamite should also work.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is there an item which gives magnetic mode like the NEI magnetic mode?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The gregtech update. Did that update fix the bug with the packager? I am using the regulator to automate the electrolyzer. You can output items from the regulartor into a specific machine slot. Is there way to get the slot numbers without just trying?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've hit a point where I don't no what to do anymore. I followed @Dlur100 tipp and went to the outer lands for some knowledge fragments. Half an hour later and my Research notes break into knowlegde fragments. @Jason McRay I already did that and I also scanned and killed several monster types in...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    another thing: I try to get the last few research options within thaumcraft4. I already have full warp and researched everything which is possible so far. what triggers the last few research options?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I want to build a magic energy converter but that need electrum for the arcane infusion. We tried to smelt some basic diesel generators in the alchemical furnance but that doesn't work. someone knows a way to get electrum?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    the packager is currently a little bit buggy. https://github.com/Blood-Asp/GT5-Unofficial/issues/185
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    oh okay, then I should correct my problem the shutter modul should be able to shut based on the redstone strength OR is that possible? :eek: that would be awesome! because I just don't want to place redstone for space purposes and for redstone puposes and for vanilla purposes :D
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Dammit, all the things I want to do can't be solved that easy like I think they would be. I'd like to have a way to detect if a pipe/tank/machine has a full liquid inventory(or if it is filled for like 50%/70%). The fluid detector upgrade just shows if there is liquid, not if it is full. I'd...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    that is wrong you dont't need 85 Lava boilers, you need: 17 lava boiler to power 5 LV steam turbines which provide power into 3 LV energy hatches --> EBF powered forever
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I know there exists a Energy detector cover, which outputs a singal from 0-15 depending how full it is. Unfortunatly I need a clear 1 or 0 signal. If one side is 100/75%/50% powered the other side should get energy.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    How is it possible to get a redstonesignal from a battery buffer if the buffer is filled? Not if it is half-full, just if it is full. Just like the CESU.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I am currently processing redstone for ruby and chrome dust. I am using the mercury to create a little bit extra power. The setup is powering completly itself, which is nice, but I want to feed the extra energy into my mainsystem. That would be easy if the eu-splitter-cable wouldn't be...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I prefer a mining laser and a lappack. You should be able to build a mining laser if if you can build the ov scanner. If you have found a vein just switch to horizontal mode. 10-20 minutes later --> vein is gone