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    [WIP] Aurora's Garden - A mostly botanical skyblock for 1.7.10

    This looks cool, particularly as I found the mod of the month botania pack a little boring and plain, despite my failed attempts to actually sit down and learn botania. I'm glad I don't see Ex Nilho on the mods list, I feel that mod is terribly overused in these modpacks. I look forward to...
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    Idea for space-themed PVP pack (looking for partner)

    Great! I've gotten a little tied down with other projects for the next month or so, but once that's done I plan to return & make this project a reality. I'm still looking for help in the meantime. My other projects are using many of the same mods as this will so I'll be able to jump right into...
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    Idea for space-themed PVP pack (looking for partner)

    That actually looks a really cool mod I hadn't seen before. I'll have a look at it, though I can't tell from the google translate if they give modpack permissions. You could do, but I want it to be FTB, just taking inspiration from things such as SE & trident. I don't want to just recreate a...
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    (WIP) Project X - Survival Wasteland Modpack

    One thing I'd recommend if you're planning on using the Ex Nilho sieve, is don't get the player to use it for too long. I don't know about others, but personally I feel way too many packs use it, and it makes all these packs the same old grind to get resources. Either introduce the Ex Astris...
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    Idea for space-themed PVP pack (looking for partner)

    Here is an idea I had for a spacey-themed PVP pack where the player is set off at a rather high level technologically; They will start with a developed base which they can use to help progress further into mods, or go straight onto the offensive and try attacking other team's bases. In my...
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    Jampacked Results

    LOL! I meant to say JP3 :p!
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    Jampacked Results

    I think JP2 may well be 1.7.10 again as 1.8 doesn't have much of a mod pool yet - though other than that, I think most people are fairly hyped :D
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    Quests for life [Jampacked 2 THEMED] [HQM] [WIP]

    Just PM me when you're ready :) Also any questions about HQM, MT etc of be happy to help with :)
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    Quests for life [Jampacked 2 THEMED] [HQM] [WIP]

    Sounds cool - I may be willing to help with the map building so let me know :)
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    Minetweaker and modtweaker. What ways do you use it?

    I used it in my mod pack mainly for balance changes, though I also made a custom system for processing mineral blocks into 4x, 6x & 9x ingot outputs, as mineral blocks were the main way of finding materials in the pack. I also made the AE2 vibrant Quartz glass unbreakable so I had an awesome...
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    Jampacked Results

    Erm.. Electrifeye? :p I'm going to assume you meant "where", in which case it's here :): http://forum.feed-the-beast.com/threads/listed-1-7-10-refuge-jampacked-2-entry-hqm-ftb-launcher-curse-client.82959/
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    Jampacked Results

    You should probably post that in the refuge thread, not here :)
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    [1.7.10] [WIP] [Jampacked 2] Elementary

    Ok, I've got to the stone barrel quest and can confirm it's a mistake. It should use a crucible, not a stone barrel. If you make a crucible then you should be able to melt the cobble and it will work properly. (You get clay for crucible by putting dust in barrel full of water (bucket or rain)...
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    PSA: Mod of the Month Modpack

    I'd say 2 months is a good interval for the modpacks. all the Jampacked entrants had two months to make their packs, and the best were fully fledged modpacks. I don't see why the FTB team can't achieve this. That said, if the pack is looking like it needs more time, it's better to take more time...
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    PSA: Mod of the Month Modpack

    Glad something was done about this. The idea had so much potential, but the pack was just incomplete, so I'm glad you're switching the time frame to something more realistic. Also, one thing I did think when I played the pack for the few hours it was live: don't know about others, but if I play...
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    FTB MotM Botania (July) Quest Bugs

    I'll just quote my posts from the other thread, easier than typing them out again
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    Mod-of-the-Month: July 2015

    Another bug with botania pack :(, mana pool quest doesn't detect crafting as it doesn't use vanilla crafting - you need to use a detect quest instead. Edit: "Additional Mana Manipulation" is an empty quest - C'mon guys, you can do better than this :oops:
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    Mod-of-the-Month: July 2015

    Erm just to let you know, in the Botania pack the first quest is broken, I crafted a Lexica Botania but HQM hasn't noticed o_O EDIT: I think the 3rd main quest, "Blooming Rainbows" also is broken, as it requires a glimmering cyan flower, I think it is meant to be mystical.
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    [1.7.10] [WIP] [Jampacked 2] Elementary

    I haven't used any stone barrels yet so not sure :(. Probably just a bug. Also, is there any good way to get mob heads for the soul binder in the fire world? Or do I literally have to run round with an ender-sword until they drop them?
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    [1.7.10] [WIP] [Jampacked 2] Elementary

    I'm loving this pack so far. It's great how each world is essentially a mini-modpack, meaning you get to play with so many different mods. I never thought AoA and tech mods could ever really be in the same modpack, but you managed it!