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  1. M

    [16x] Familiar yet Different [1.6.X-1.7.X][FTB][Dead]

    Well a new pack is out. I will start building the textures against the MindCrack pack because it is the most up-to-date and has the most mods. Work on the next update has already started and will be released when I have decent support for the new mods. [Edit] I don't recommend using any version...
  2. M

    High resolution texture pack please

    I can say that is very true. It takes a long time to get full support for all the mods at any resolution. It also takes longer than expected because of mod updates.
  3. M

    [16x] Familiar yet Different [1.6.X-1.7.X][FTB][Dead]

    Well both the current official release and the current pre release will work for the Magic World pack, but nether of have completed support for all the mods. The pre version will have problems with the 1.4.2 pack and will have default RailCraft GUI in the Magic World pack. This said the packs...
  4. M

    [16x] Familiar yet Different [1.6.X-1.7.X][FTB][Dead]

    Well I actually finished the GUIs yesterday after that release I was just waiting to get more done before the next release.
  5. M

    [16x] Familiar yet Different [1.6.X-1.7.X][FTB][Dead]

    New pre version! RP2 support! No GUIs yet! Various other mod changes/updates! Have fun all! !!!! YEA !!!! LOL
  6. M

    [16x] Familiar yet Different [1.6.X-1.7.X][FTB][Dead]

    I think I'll be rather busy today.
  7. M

    [16x] Familiar yet Different [1.6.X-1.7.X][FTB][Dead]

    I think that is because it gives off its own light and that causes it to be brighter despite the texture being the same. That said I'll still check into it.
  8. M

    [16x] Familiar yet Different [1.6.X-1.7.X][FTB][Dead]

    Update to the v2 pre 3 is now out. Mods updated/changed: (some of the changes may be small) GregTech RailCraft Steves Carts 2 Petroleum Generator Nuclear Control Thaumcraft 3 and various others Also Enchanting Plus GUI was added. Greevir you thought I forgot didn't you. [Edit] Also Greevir in...
  9. M

    [16x] Familiar yet Different [1.6.X-1.7.X][FTB][Dead]

    If you are asking if you can use it in a video, then yes. If you are asking to promote it, no offense but I don't care if you do but you can if you want. For anyone else who wants to make a video or use the pack in a video feel free to. Also if you want the video on the main post let me know.
  10. M

    [16x] Familiar yet Different [1.6.X-1.7.X][FTB][Dead]

    Well while it could be a while before a FTB update. So for now I will be doing pre releases. Here is one. Updates: All RailCraft GUIs are done. Various GregTech GUIs done. Various other changes. I will also be redoing the main post so anyone with pics showing off the pack please post them if you...
  11. M

    [W.I.P] Feed The Textures - A FTB Texturepack

    Looking good there but take a word from the wise the GUI is probably the most boring thing to texture so take several breaks when doing it.
  12. M

    [16x] Familiar yet Different [1.6.X-1.7.X][FTB][Dead]

    I have got a lot of the changes in place I just need to refine it some and do some testing. Here is a download to the version as it stands now. Also the next 'official' release WILL be delayed until the FTB pack has updated to the newest GregTech because I have and this breaks support for older...
  13. M

    [16x] Familiar yet Different [1.6.X-1.7.X][FTB][Dead]

    Well thank you two for your nice comments but Greevir if you think that is a lot, think of the all blocks/items that the color change affects. All of thous blocks/items will have to be edited to reflect the change in color so this update could take a while before I'm done. That said I am taking...
  14. M

    [16x] Familiar yet Different [1.6.X-1.7.X][FTB][Dead]

    Here is a little part of the changes you should be expexting. Template sheet WIP ore sheet I am using a template to keep shade variations the same across different base colors. This is for consistency, I have also changed the base color for various ores/ingots. Bonus: How many different ones...
  15. M

    [16x] Familiar yet Different [1.6.X-1.7.X][FTB][Dead]

    I have got some time away for the other mod's textures to work on the pack and have added some small most recent GregTech support. I have put it in a pre version of the the next release and can be downloaded here. I am also working on a rather 'drastic' redesign of the ore/ingot/metal textures...
  16. M

    [16x] Familiar yet Different [1.6.X-1.7.X][FTB][Dead]

    The beta versions are old files. I will check into Enchanting Plus. It may also be awhile before the next update because I am helping a friend with textures for his mod witch is still WIP. [Edit] I WILL come back and update almost immediately after the release of a new pack or release of RP2...
  17. M

    Question about an IC2 texture pack.

    Those textures are from GregTech not IC2.
  18. M

    [16x] Familiar yet Different [1.6.X-1.7.X][FTB][Dead]

    New version released. Thermal Expansion updated for Magic World v5. Thaumcraft golems textured and some more GUI. (not the straw golem though) Sorry for the small update but I had too much fun with a golem sorting machine.
  19. M

    [16x] Familiar yet Different [1.6.X-1.7.X][FTB][Dead]

    Greevir thanks for that info RailCraft updated and I didn't notice it and all the texture paths have changed that will be fixed in the next version. [Edit] New version released. Factorization and Thermal Expansion GUIs updated to new style. DrCeph's Petroleum Generator textures have been added...
  20. M

    [16x] Familiar yet Different [1.6.X-1.7.X][FTB][Dead]

    Greevir I'll see what i can do about the ore (no promises) and I'll check out the GregTech items. [Edit] What version of GregTech are you running the one currently in FTB doesn't have any problems.