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  1. M

    What does YOUR Power Room look like?

    Here is my power room, I tried to make an interesting building to put it in. (Lots of pics)
  2. M

    Need more Mj storage.

    All this talk of tanks and redstone energy cells just has me imagining a new railcraft tank block that lets you store MJ in proportion to the volume of liquid redstone currently in the tank. And since its 1 bucket of redstone per energy cell (I think) that means a max size railcraft tank can...
  3. M

    Moving a Charge Pad

    I have just tested it, and I was wrong. With the drain module it uses EU to delete the same amount of EU from the victim. So effectively it costs twice as much to use the drain module.
  4. M

    Moving a Charge Pad

    If you put the energy drain upgrade in i think they output energy rather than take it in. Just dont stand on it in powered armor!
  5. M

    Quarry Needs Flavor, Show Me Your Ideas.

    Just tested it, and the current quarry will do infinite cobblegen if set up right, but it only goes back to clear up the new cobble when it gets to the same x,z coord on the current mining layer, so it will mine the whole lot out even with cobble gen. Not sure what it does when it reaches bed...
  6. M

    Quarry Needs Flavor, Show Me Your Ideas.

    There is a function is the source code for quarries along the lines of if(block == lavastill || lavamoving) mineable = false so adapting the quarry to "mine" liquid should be possible, just have to handle how it outputs it or i guess you would get the lava still block as an item in your pipes.
  7. M

    Quarry Needs Flavor, Show Me Your Ideas.

    I actually like the idea so much I have just been going through the buildcraft source code to work out how the quarry works. I have never made a mod before but how hard can it be! :D I also see no reason why it couldn't use any mining tool, including drills, as the energy wold be used up.
  8. M

    Quarry Needs Flavor, Show Me Your Ideas.

    Could the Silk touch and fortune quarries be balanced by having a slot where you put a diamond pick with that enchant on, then the quarry uses that. Every block break is the same as breaking the block with the pick, so it eventually consumes the pick, then goes back to normal operation. This...
  9. M

    Loading animals into minecarts

    Perfect, thank you.
  10. M

    Loading animals into minecarts

    As the title says, is there an easy way to load animals into minecarts? I want to load up animals from my farm and ship them off to the igniter furnace. I have worked out how to get them out, using the railcraft disposal tracks to drop them in, but how do i get them on the train in the first...
  11. M

    How to delete regions for new gen?

    Is this because you want new ores/trees to be in an existing world? Last time i used MCedit it had a feature to repopulate chunks. This mantained the landscape but runs the ore gen code on it again. I had an existing mineshaft system, repopulated it, and the walls of the tunnels I had dug...
  12. M

    Is there a way to prevent EU loss through wires?

    Yes you can, right click with an IC2 wrench (the orange wrench in NEI) [might be shift rightclick] and it pops up, much like liquiducts and a wrench. You must use an IC2 wrech, the omniwrench will not work for some reason.
  13. M

    Soul shards and combat turtles

    I have little experience with turtles, but does anyone know if a combat turtle with a soul shard in its inventory will collect souls or is it a player entity only sort of thing? Would make a sweet soul farm (unless you need to be near the spawner and not just keep it anchored)
  14. M

    A Guide To: Running Your Fusion Reaction Indefinitely (1.4.6/1.4.7)

    I'm not sure how to explain it, but what I meant is that as it takes longer than 1 reactor cycle to produce a set of fuel, it doesnt matter how much it is set to produce as the quantity in the system will slowly decay until it runs out. I also did not know you could pump water into...
  15. M

    A Guide To: Running Your Fusion Reaction Indefinitely (1.4.6/1.4.7)

    I had, as ff255away suggested, however it takes longer than a cycle to produce 1 set of fuel, so after about 15 cycles of testing the reactor overtook the supply and it shut down. The bottleneck is deuterium, I would have to see if the electrolyzers can produce more hydrogen. Maybe a few more...
  16. M

    A Guide To: Running Your Fusion Reaction Indefinitely (1.4.6/1.4.7)

    They have supplier pipes on top set to maintain the required number of resources for 1 operation. Extraction is done by a logistics chassis with a provider module so the machines are only emptied when another calls for resources. I can also confirm that all cells are not lost in this setup...
  17. M

    A Guide To: Running Your Fusion Reaction Indefinitely (1.4.6/1.4.7)

    Ok I built this. It works but occasionally the fuel only just arrives before the reactor shuts down, but that is probably as I cheated and used logistics pipes instead of precise timing using RP. Btw, you need centrifuges not electrolyzers to produce deut and trit. Anyway, screenshots...
  18. M

    Buildcraft pipes wont load a fermenter

    Im going to murder the owner when he gets back online!!! He has been moaning about it not working all day! Cheers Abdiel that fixed it, the fact it was loading water fine was confusing me or I might have noticed the access settings.
  19. M

    Buildcraft pipes wont load a fermenter

    So Im trying to use a forestry tree farm to make a biomass power station, however i have hit a serious problem. Build craft pipes will not load saplings into the fermenter, they pop straight onto the floor. At first i thought it was logistics Pipes not playing fair, so I replaced it with this...