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    ANIME AVATARS!

    That looks freekin awesome.
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    ANIME AVATARS!

    Does this still count as anime :P
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    [1.7.10]Drone Pack[Bees][HQM - Two Quest Routes][Tech]

    Hi @LivingAngryCheese I forgot to mention this update was ready for about a week ago. Never got to upload it :P
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    [1.7.10]Drone Pack[Bees][HQM - Two Quest Routes][Tech]

    Yellorite world generation is disabled. You will need to put IC2 uranium ore in a pulverizer to get Yellorite dust. I tried to remove world generation if possible.
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    [1.7.10]Drone Pack[Bees][HQM - Two Quest Routes][Tech]

    The BIGGEST update for Drone Pack will be coming out this week! This update adds several new difficult quests and some awesome mods. All of these mods were recommended by @airport1000 and @Primal Demon. Thank you to you two! The modpack is 0.1.0 which means there is new world generation. No need...
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    [1.8] Mod Development Help Thread/Updating to 1.8 Thread

    There is gotta be a way for regular blocks to be rendered with one .JSON and somehow change the texture for each one.
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    [1.8] Mod Development Help Thread/Updating to 1.8 Thread

    Well, lets hope LexManos can make an effective fix to this now :P. If he can at all.
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    [1.8] Mod Development Help Thread/Updating to 1.8 Thread

    Yeah, you do make sense. I was saying for more basic renders like my mod is doing. I made a statue block in no time, but it has only one function which summons a mob.
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    [1.8] Mod Development Help Thread/Updating to 1.8 Thread

    I was able to make a custom block in my mod in 3/4 of the time it did in the past. Also, editing item positions is super easy now. You can also render an item as a block which can be nice for more advance stuff.
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    [1.8] Mod Development Help Thread/Updating to 1.8 Thread

    .json files are not that big. Also, I do udnerstand what you are saying. All I can say is devs need mad Copy and Paste skills just like @Gideonseymour for those .json files.
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    [1.8] Mod Development Help Thread/Updating to 1.8 Thread

    Also, has anyone figured out how to add custom sounds for 1.8? If you have please tell me how.
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    [1.8] Mod Development Help Thread/Updating to 1.8 Thread

    There are a lot of regular items/blocks that will be in that mod. In my opinion 1.8 should not be a very hard update.
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    [1.8] Mod Development Help Thread/Updating to 1.8 Thread

    To be 100% honest the only difference is renders and registering blocks/items. So far working with my mod 90% of functions are the same. I would say Buildcraft may be updated to 1.8 by January 2015.
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    What's new in modded minecraft today?

    Letsbe honest, stuff comes and goes. Its really hard to maintain a mod.
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    http://thebest404pageever.com/swf/kagerou_pan.swf My response to Chris.

    http://thebest404pageever.com/swf/kagerou_pan.swf My response to Chris.
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    Material Energy^4 Community Spatial Areas

    I totally dropped it. Other stuff happened.
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    [1.8] Mod Development Help Thread/Updating to 1.8 Thread

    The BlockPos was a very easy fix though. Also, the 1TB (@Strikingwolf ) of .JSON is new.
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    DarkLord's RPG is going to be AWESOME!

    DarkLord's RPG is going to be AWESOME!
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    [1.8] Mod Development Help Thread/Updating to 1.8 Thread

    New forge features. Modeling custom items is also A LOT easier.
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    [1.8] Mod Development Help Thread/Updating to 1.8 Thread

    I would like to once again thanks @Christophernjsp for helping me with my code. If you would like to see how entities work on 1.8 just watch this code: https://github.com/DarkLord987/DarkLords-RPG My goal this few weeks is to add some complex entities and modeled items.