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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Crash Landing 1.1.3 Q/A http://crashlanding.wildwestscifi.net/board/topic/crash-landing-1-1-3-qa
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Crash Landing 1.1.3 Change Log
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    In NEI thers 3 watering cans, watering can,watering can(full),watering can(Broken) recipe only shows for watering can. But to get the others take watering can right click on water to get watering can(full) place watering can(full)into autonomous activator to get watering can(Broken) broken i...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I cant remember where all the seeds come from best to just do both as to the mattock breaking that is a bug with Tcon that i cant fix. In the future repair befor it breaks for now you can use NEI to go into cheat mode so you can get the parts to make a new one
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Watering Can recipe hasnt changed theres 2 recipes for it one is peaceful mode only and doesnt require any bonemeal the other will work in any mode but it needs bonemeal
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Seeds now in 113 if you can find a farm you will have a chance to get almost any seed in the game including wheat. ScottulusMaximus end game you are close but not quite on one of your ideas not saying which you all will just have to wait and see what it is. PhilHibbs glad the time isnt too bad
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Thank you and everybody else for supporting me in taking over this pack. I’m glad that others have gotten inspiration from this pack the same as I have. As to the salvaging and etc. that was added to 113 to get things started for the end game so be ready to go looking for special salvage to...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    You know I'm really not sure it's been so long since I played through the early game but it should be spawning you at noon time. I'll double check to make sure the time isn’t off, but if this is the case there’s not much I can do I right now, fortunately this shouldn’t be too much of a prob for...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    The only changes between the beta map and the new official map is the terrain height I tried to use a mod to help with bats but it broke too many things so I made the terrain height 74 this way bats only spawn in the deepest builds.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Ok wow I sent the update at 1:30 today and it's already on the launcher so that was a lot faster than I thought it would be. So yes that the official update change log here
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Grumble grumble I am so very sorry for this please bear with me as I fumble through my first attempt at updating this pack something went wrong with my zip program and it didn’t add the files to the template for the save fix so here’s the new files and there all there now...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Found a cpl big problems with CL Beta 2. Quick bug fixes at http://crashlanding.wildwestscifi.net/
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    yea theres a new map but it should work fine with old saves but i would make a back up of old saves befor playing just in case
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Crash Landing Beta 2 is a go http://crashlanding.wildwestscifi.net/
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Crash Landing Future as of today iv taken over as the main dev. Iskandar will still be involved just in a lesser capacity also we have been talking about the end game. Ruff plans are there will be 2 more vers before CL is done. I will work on finishing the ruins and getting 113 out my plans are...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Ok first off sry things have been stalled for so long on CL Iskandar has had some problems that im not going into thats up to him to discuss he does talk about it a little on his twitter @Iskan_Dar . However we have been talking about me taking on a bigger role to help with CL and to be honest...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    You can always use the Autopackager and have SFM sort the Broken/Crushed/Pulverized ore into the input chest then have SFM pull the blocks out of the output chest and put the ore dust into a hioven and the gravel/sand ore into ether a pulverizer or AA hammer system to be broken down further. Of...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Chunk loaders can cause probs with lag if used incorrectly and by now you know that as soon as something stops working due do player error the first thing they do is jump on fourm and start complaining that the pack is broken. This is something Iskandar is wanting to avoid as much as possible...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    yes and no to both. Chicken Chunks you get a cpl spot loader to fix the sync bug but thats it all recipies will be removed, EnderIO is disabled by default and theres no support for it if something breaks because of it you will need to get in touch with LandStryder who did the configs for EIO...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Id like to say Thanks!!!! to the Crash Crew Palindrome, Landstryder, FunshineX, Lord Raccoon, Nemsun & Ego who has helped me with the new cities and the new end game build. I now dub thee the Crash Build Crew :D