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    Recent Events Discussion (RED) Thread

    There's a pretty good set of users giving consistent and IMO fairly accurate feedback right here on these forums. If I was a dev this is where I'd go first, then IRC and then finally if I'm really out of ideas or needs tons of feedback Reddit. IRC is good though because of IRC mods and how you...
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    Recent Events Discussion (RED) Thread

    And preferably a more expensive way after that to make them even faster that requires some serious infrastructure. The little guys have the POTENTIAL to be very strong, but as of now they're nigh-useless because even an unequipped player is faster.
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    Recent Events Discussion (RED) Thread

    That's assuming the robots are viable. As of now they're idiotically slow.
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    Recent Events Discussion (RED) Thread

    When I was a younger, newer player I had no issue figuring out BC by myself. It is a VERY simple mod with the exception of gates, and frankly this does not help people learn functionality.
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    Recent Events Discussion (RED) Thread

    Or we could just axe research entirely. I mean, nearly everyone that knows HOW to turn this off WILL turn this off. That kinda means it shouldn't be there.
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    Recent Events Discussion (RED) Thread

    Today, I saw two things that were interesting. The first is that the XU Ender-crafting thing no longer needs any power and is generally cheaper. I think it might also be faster. I like this. The second is that BC is adding TC3-style research (read: resource drain). Just.....WHYYYYYYYYY...
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    My Support of developers - Read before you judge

    However, that punishes also punishes far more than just the 0.001% of idiots trying to legitimately steal your hard work. I really only have an issue with perms when it is EXTREMELY restrictive to the point that only 1-2 packs (or none at all, such as Mo'Creatures) can distribute it. The main...
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    Seeking Botania feedback

    So far in my watching of Forgecraft and playing through Botania's early-game, I've noticed a consistent pattern: the USES for Mana are amazing, but the ways of GETTING Mana are marginal at best. Mana production starts off slow and ends up slow-ish, while the costs skyrocket (you can blow...
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    Recent Events Discussion (RED) Thread

    IRC is decent, but to any mod dev out there that reads this: REDDIT IS TERRIBLE FOR FEEDBACK. There's a glimmer of good every once in a while, but in general it does NOT represent the modded community well.
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    Recent Events Discussion (RED) Thread

    They may (though I question that) have the right to attempt (haha, no) to limit access to content with modpack perms, but it indeed doesn't make sense. Why are people telling me what to do with content they are literally handing me for free and that I can easily bypass using one of the main...
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    Recent Events Discussion (RED) Thread

    It's not like AM2 was used much outside of the ATLauncher anyway. Also, that's like Strike 108932843 against mods required modpack perms.
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    Feed the Console

    Actually, given the current consoles can't even run vMC anywhere near as well as a PC (non-infinite worlds), I doubt they could actually handle modded MC in any serious fashion even if we could mod it.
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    A New Technological Feel

    Making yourself willfully blind to options does not make those options disappear. But really, you remove mods because you didn't like one or two features they had? You know how much amazing stuff I would cut if I did that?
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    A New Technological Feel

    If you're going with multiblocks, don't make a bunch of GUI'ed, cube ones. Have some model variation, and if it works without a GUI even better. An obvious example is the Infusion Alter.
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    Mekanism: Feature Request Thread

    I'm pretty sure he's talking about being able to access all the items in your chests through one block/item.
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    The Thaumcraft 4.1 Experience

    I haven't found Technomancy as effective or cheap for infusion set ups, although it's still the best for small setups.
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    Ways to boost crop growth.

    Actually, it wouldn't matter that much, if at all. My system was, in fact, total overkill as-is; the crops are growing in a maximum of 2 ticks, more often than not 1. It's really the collection and planting that are the two roadblocks from my brief experience. Or I could just add 30 more Time...
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    Ways to boost crop growth.

    Yeah, this is the monstrosity I described. Timed it for 5 minutes (used wheat) and it collected 6115 Wheat and 9757 Seeds. The limitation was actually on how fast I could collect the crops, because they grew instantly. FYI, those are Technomancy Creative Jars on the roof. EDIT: Just tested...
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    Ways to boost crop growth.

    9x9 crop field with 4 MFR Harvesters. Instead of dirt, use Fertilized Soil from Random Things. The middle spot should be an AM2 Sigil stand with the growth sigil (whatever it's called), and below the dirt should be at least 4 DC Time Torches set to Hyper. Surround the farm with Lilypads of...