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  1. M

    Does the teleporter do anything?

    If you build 2 you can teleport yourself across the map, it uses alot of energy though so make sure you have the energy production to support it.
  2. M

    Iron Tanks - Adjacent?

    Yes, as long as the centre block of the old size is in the same place as the centre block of the new size.
  3. M

    Chunk Loading Block

    The quarries automatically chunk load, so just make sure your quarry and everything powering it/transport pipes are in the same chunk and there shouldn't be any problems. I have one in a Mystcraft age and it runs fine without a chunk loader. To make it easier to see where the chunk boundaries...
  4. M

    Quarry Destroying Itself

    You should have laid 3 land markers down in an L shape to get the area, put the quarry on the landmark in the middle of the 3, or the bend of the L. That will make the quarry use the area.
  5. M

    Which mods will be updated in latest update?

    That info was given by Slowpoke himself, so yes, it's been confirmed. The Ultimate will have most, if not all the mods in it.
  6. M

    Transporting lava/energy from nether

    If you only have 64 cans/cells in the liquid transposer setup then you never have to deal with overflow. The liquid transposer that empties the cans will hold a stack of 64 lava cans and only empty one when there is room. When there is, it will empty and send it back round the system to be...
  7. M

    Transporting lava/energy from nether

    I say can because lava buckets don't stack and the cans are more tin efficient than cells (cans are 3 tin -> 12 and cells are 4 tin -> 8).
  8. M

    Transporting lava/energy from nether

    You would be better off transporting the lava from the Nether, it would also be easier. One way is to use Mystcraft portals and railcraft tankcarts to transport the lava between the dimensions, or another way would be to use liquid transposers to put the lava into cans and bring it between...
  9. M

    Cargo manager?

    You are off your rocker :P My carts runs off of the logs just fine.
  10. M

    Cargo manager?

    There isn't one specifically for wood. All you need though is one for taking item out of your chests, then one for putting fuel into the engine, which would be the engine symbol. The cargo manager will automatically fill it will anything that can be used, in this case wood.
  11. M

    What does YOUR Power Room look like?

    I don't know about a forestry farm, but a Steve's carts farm can.
  12. M

    FTB....WHY?

    Assuming you are using the 1.4.2 pack, you need the 1.4.2 version of Optifine, just use the standard version rather than the ultra version as the ultra one is buggy. Also remember that it goes in the JAR mods section.
  13. M

    What does YOUR Power Room look like?

    Why would you need water buckets?
  14. M

    Which mods will be updated in latest update?

    They might not update the Beta, but they will make a new pack which replaces it.
  15. M

    Which mods will be updated in latest update?

    Well, Redpower is updating to 1.4.5, so the game will run on MC 1.4.5, which means all the mods currently in the pack will update to 1.4.5.
  16. M

    forestry tree farm+ wrath lamp = bug

    Wrath lamps generate an invisible light block under it and your arboretum (which is what you should use for a tree farm) is trying to remove it to give room for the trees to grow. So, each time it gets destroyed, the light block is instantly replaced making an infinite loop.
  17. M

    Automated animal breeding?

    On my friends server I got carrots from a village, so they are there.
  18. M

    Getting Magma Cream

    You can also setup a small facrotization setup with a crystalliser. All you need in the crystalliser is milk in the bottom slot (doesn't get used up) and lime dye in the rest. You get 2 slime per lime dye per slot, so, with all slots filled that's 10 slime balls per action. The downside is...
  19. M

    FTB Main modpack release date request

    When Redpower is released which will be when it is released (no ETA and don't ask).
  20. M

    Someway to keep in-game notes?

    When the packs get a bit more established, I believe each mod will have a range if IDs they can use. So when you do customise the mods within the launcher, there will be no ID conflicts.