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    [1.6.4] Factions' End [JamPacked] [RPG] [HQM] [Dimensions] [Stuff]

    switched tactics and tried to start the aquire hardware quest. Like the "you into the fire" I put a channel under the drain with the qds block. I set the quest in the book and clicked on the block. Right clicking on the block shows it is set to the correct quest, but it is not progressing. Now I...
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    [1.6.4] Factions' End [JamPacked] [RPG] [HQM] [Dimensions] [Stuff]

    Going good so far, but I crafted a Tuberous Flux capacitor and the quest book did not reconize it for completion.
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    [1.6.4] Factions' End [JamPacked] [RPG] [HQM] [Dimensions] [Stuff]

    On the tech quest it is unclear which modular cart to make. Make a wooden hull, pop it in the assembler with a piece of fuel and hit assemble.
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    [1.6.4] Factions' End [JamPacked] [RPG] [HQM] [Dimensions] [Stuff]

    That was going to be my next question. I had to keep killing cave spiders every couple of hours to get the clay to complete. what all did you change in the update?
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    [1.6.4] Factions' End [JamPacked] [RPG] [HQM] [Dimensions] [Stuff]

    Yes, I have found gold, and lots of copper. Unless yuou have the comfig set to allow making tools in wood patterns, I need aluminum to make a better pick than flint to mine the gold. I am not sure how rare it is so I am questioning if others have a hard time finding it.
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    [1.6.4] Factions' End [JamPacked] [RPG] [HQM] [Dimensions] [Stuff]

    I am playing the tech faction, and I am not finding any ores from Tinker's. I am finding the ores from Thermal Expansion. Anyone else have a lot of trouble finding aluminum? I don't see a way in the the config to regen Tinkers ores like In Thermal expansion.
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    [1.6.4] Millénaire Minipack

    I removed the Millenaire folder and the pack launched ok, just no millenaire.
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    [1.6.4] Millénaire Minipack

    As a test, I tried to launch the New World pack, which also has Millenaire and has worked previously, and I got the same error, so it is not likely a problem in your pack. More likely a problem with forge not checking for duplicate file?
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    [1.6.4] Millénaire Minipack

    I have an interesting error when I try to Launch it.
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    [1.6.4] Millénaire Minipack

    Sounds fun, what is the pack code so we can ad it?
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    need some help with some railcraft related stuff

    Tested in creative with a loco, anchor, 4 tank carts and diamond and gates. I had to use some spacing with the load/unload blocks due to the spacing of the linked carts. Since I just hooked Void waterproof pipes to the unloads, I just put the gates next them and sent a different pipe signal for...
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    need some help with some railcraft related stuff

    I have been considering doing something like that but I have not gotten around to setting it up. I think you would need to use Build Craft gates, Computer Craft, or another mod with logic gates to set up multiple loader/ unload. Use plain track over the load/unload blocks with an and gate...
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    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    lol, I updated my world to V6 and all my mud bricks were replaced by redstone comparators. Made a mess of my base. I tried recrating my world a few times, but i could not get the ruined building to respawn, my work so far is lost unless I rollback the update. Lots of nether quartz spawn, but...
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    New world Mod pack anyone?

    Anyone else tried this? I had some problems with crashes so I disabled the Meteor mod (crashes happened after meteor impacts and where unable to reload world without disabling the mod). I am also worried about the Millenaire villages getting flattened. While I have not played with Millenaire for...
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    Direwolf20 "Season 5 SSP" Modpack Backpack Config

    Largely I did a cut and paste from the link put up by Malakai and added a few numbers. The list below may not contain all of the items form Xycraft and Thaumcraft. # add blocks and items for the adventurer's backpack here in the format id:meta. separate blocks and items using ';'...
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    Direwolf20 "Season 5 SSP" Modpack Backpack Config

    looks like I had the same idea, configure the Forestry backpacks to accept the xycraft and Thaumcraft drops. I was going to add these to the Adventurers pack because I don't normally use it. My first attempt crashed my game :), looks like I need to leave spaces out and just use the numbers...
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    Christmas

    A chicken in every pot, but you have to be really fast! Merry Christmas all!
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    Steve's Carts "Easter" egg? (Spoilers maybe?)

    the gift storage is different from the gift cart. The cart is from railcraft and you don't get anything untill you explode it. Find the cart by searching for uses of, emeralds or gunpowder.
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    Steve's Carts "Easter" egg? (Spoilers maybe?)

    Tested it in creative mode. running it over an active primer rail will light it, and when it explodes it will leave gifts. on the low end was a piece of coal, on the high end I got a diamond sword. Also potions, gold nuggets and bars. might be useful if you have a stockpile of emeralds.
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    Steve's Carts "Easter" egg? (Spoilers maybe?)

    So far I just linked it to my patrol cart.