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  1. M

    Agrarian Skies Let's Play - The half arsed quest for magic! [720p] [HD]

    Hi everyone! I'm super new to this, but I've really enjoyed some series by other players so I decided to do my own - with a twist! I'm going to be playing the Agrarian Skies hardcore questing map, but attempting to eschew anything non-magical with the exception of completing objectives for...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I don't understand this logic. With the hunger overhaul, carrots and potatoes are pretty bad food. Even cooked potatoes are pretty bad. The only saving grace I suppose is that you get many of them when a plant matures. They also have multiple maturity stages, so they're harder to bonemeal up...
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    Unsupported Agrarian Skies: Hardcore Quest Bug Reporting

    I updated to the latest version yesterday and I've noticed two issues: 1) It doesn't appear that Waila is working anymore on the HQM's ODS block anymore. It used to show you the quest it was attuned to as well as the % complete. 2) The cobble gen madness quest is gone? I was working on it and...
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    Unsupported Agrarian Skies: Hardcore Quest Bug Reporting

    I'm not sure if this has been reported yet (it seems like it'd be a common enough issue), but I've noticed that fluid ducts are occasionally creating infinite supplies of materials that you pass through them so long as it comes in a device and comes out another device. This includes liquid...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I'm glad someone seems to understand what I'm asking for...I just would like for there to be some tech progression to this one mechanic as it doesn't add any complexity to the game play. If anything, I think that the water generation via leaf->crucible is too generous as once you've established...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I'm sure Bill Gates also has to take a dump at least once a day as well. Should we have that mechanic in a Minecraft mod as well? To be clear - I'm not criticising the core concept here of water as a manageable resource. I'm sure most people would agree that the resource management aspect is...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I deleted my world, otherwise I'd have a screen shot for this, but I did something similar that takes less space (I get that you are using a long channel to increase the amount of time the PCB is in the acid bath). Basically put a piston blocking the stream and have it on a rs switch with clocks...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    It's still annoying to have to swap them in and out all the time, particularly considering how fast they drain. The thing is, they probably need to consume water at that rate otherwise early game water pressure isn't that important, so I get that - it's just the mechanism I think is...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    It wasn't clear to me that this was sufficient in order to get new seeds. From the video tutorials on Pneumaticcraft I've seen, people use bone meal to bring the plant to adult stage, then it spews a seed out on the ground. It looked like the rain one only did that when it rained. I didn't...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    So evidently I have to wait for it to rain, likely more than once, for these seeds to propagate so that I can make blue plastic from them so that I can continue down this quest line? Is this for real? What a PITA. Well, your opinion - I find it trivializes not only the first base...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I actually find that you don't need mobs for food if you can get a soybean early on. You get plenty of bone meal from sifting and all Pam's foodstuff only require 2 to get to maturity. 1 Soybean makes I believe 3 soup stocks, which can be turned into Rice Soup. Then you can turn Rice into Bread...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Oh and one more thing... The item transfer node recipe for Openblocks needs to be gated behind something else. I would recommend steel from the high oven or rubber (sifting dirt for rubber seeds). The reasoning behind this is that the Igneneous extruder is gated behind the PITA Pneumaticcraft...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I really, really, really, dislike Pneumaticcraft. I think your usage of the term "approaching the level of griefing" is absolutely correct. This is coming from someone who actually enjoys the difficulty and hoops of Gregtech. Come to think of it, boy it would be cool if this mod ditched PC and...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Without actually trying this I'd imagine it has something to do with the metadata value's on the item (which probably pertain to the storage level) making whatever assembler block you're trying to use not recognize the camel pack. I know that AE crafting works (ignores metadata) and I think the...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Is there any way to easily refill the camelpack? Or is there an upgrade to it? I've been playing this mod most of today and I've finally established secure food and water supplies, but I find myself constantly having to run back and refill my camel pack. I've started carrying around a portable...