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  1. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You can remove the alchemy golems from essentia distillation process if you really want to, but you need to understand how suction works in Thaumcraft. It's possible to loop essentia output from a furnace through an array of buffers and then have it find the correct labeled jar. I like to set...
  2. M

    Mage Quest's Feedback and Discussion thread

    I haven't looked at the recent 1.1.1 version, but when doing my own modpack and screwing around with Ruins myself I've noticed that the weighting attribute of the ruins doesn't appear to work all that well (You still generate tons of structures). What you really want to set is the attribute...
  3. M

    Looking for some people to taste...er test my taint(ed lands)

    Yeah, this is more like.... Blood 'n Bonez, but Thaumcraft Based and with life limit and HQM mode enabled. I've augmented some of the normal Thaumcraft enemies with enemies from Grimoire of Gaia as well, particularly the boss monsters, to make it even more challenging.
  4. M

    Looking for some people to taste...er test my taint(ed lands)

    Hello fellow minecraftians :D I'm currently working on a modpack that I have dubbed, "Day of the Taintacle". The concept behind it something that I affectionately call "Taintblock" - It's like a sky block, but gross and gooey. Essentially the entire world is overrun with the Tainted Lands biome...
  5. M

    Mage Quest's Feedback and Discussion thread

    Just thought I'd throw this out there - the Alchemical Construction quest doesn't really make a lot of sense. Most players will have built one long before they bother to do infusions, so having it gated that way is kinda silly. Also, 64 essentia tubes? o.O Really? I think in general no one...
  6. M

    So, Thaumcraft 4.2 node bullying

    I've done a lot of messing around with node merging in the last couple of weeks (been playing a lot of Mage Quest and Regrowth) and I've found a couple of idiosyncrasies with the process. First off, the closer nodes are to each other, the more often they interact. Two nodes two spaces away from...
  7. M

    Mage Quest's Feedback and Discussion thread

    Done. Now add Bibliocraft to this modpack :D hee hee
  8. M

    FTB Mage Quest {ALPHA} Bug Reports

    This is a randomly occurring crash that happens when you attempt to right click craft (a stack) of items at the crafting bench. So far it's happened only at vanilla crafting tables. I think it's a race condition between the right click handler for NEI and the crafting table that results in a...
  9. M

    Mage Quest's Feedback and Discussion thread

    Honestly again... Bibliocraft should def be in this pack. I couldn't live without my tool racks, armor racks (shift click armor swap ftw) and cookie jars. Also that grandfather clock looks pimp...
  10. M

    Mage Quest's Feedback and Discussion thread

    Hi, I've been enjoying this modpack for the last few days. I just have a few bits of feedback: - I like the quest flavor text, it's entertaining and there is a bit of a story line. That's really cool. - I intensely dislike the implementation of celebrity mobs in the headcrumbs mod. The spawn...
  11. M

    FTB Mage Quest {ALPHA} Bug Reports

    I just had a fairly bad issue related to HQM. I had shut down the game and noticed an error in the console from HQM about being unable to save data. Didn't think much of it. I went and puttered around and then came back to the game, but every time I tried to start it just stayed at the...
  12. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Okay so I just had a crash before I went to bed. When I woke up I tried to reload my world, but the server kept continually crashing. I checked the logs and there is an error loading HQM data, so I do the sane thing and rename the HQM data files to something else. I can load the world now just...
  13. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    But what if you want to breed the Bee? You need an actual ore block to place the Apiary down on :( It's actually a pretty simple set up. I'm so nice I even made you a diagram :D What I do when I start a new world is build this in the ground, then above it in a 9x9 pattern I place dayblooms...
  14. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Oh and before I forget - Is there any way at all to get apatite ore legitimately without cheating it in? I was going to originally breed Apatite bees (I'm like two steps away from them right now), but then I realized you need to breed them on an ore chunk. I really want to use Forestry...
  15. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I used something similar to power my Alfheim portal. I didn't know how much mana it took to keep it open, so I did this: That's actually 40 hydroangeas spread across "two stacks". Each stack is 6 wide, 5 deep and 5 tall with a mana spreader centered in the top layer pointing directly up at a...
  16. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Also a lot of people don't understand how BC 6 works, particularly the clock and fader gate expansions. Just yesterday I automated the creation of mutandis and mutandis extremis using the witch's cauldron and it took about 5 blocks, not including the golem that chucks the components into the...
  17. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    If there is a 7x7 plot down of crops, they will run around doing the harvest animation, but nothing will come off the crop sticks. Anyway - I think I found out what the "problem" is, but it's baffling me a bit - I had a wood golem in another area set up to bone meal a sapling. Once I dismissed...
  18. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Anyone else running 0.73 and finding that their golems are not always correctly harvesting stuff from Agricraft cropsticks? I was on 0.71 until yesterday, just noticed today that there was a problem with my automated farms.
  19. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Just ran into a couple of strange bugs with the latest 0.73 release. I tried to drain 1000mb of Milk from a Mariculture portable tank with a vanilla bucket and the game wouldn't let me (the bucket wouldn't click). I could however milk a cow and get the bucket, then try to fill the tank - I would...
  20. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Of course. Btw, I just checked again and I just saw a leaf turn silver. Interestingly enough it happened exactly after I had an NEI crash and the local server shut down. I wonder if it was happening but not updating on my screen - this happens quite frequently with the Silvertree's turning the...