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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Quick question. If send power from a single MV transformer to a single LV transformer is it okay to use a 1amp cable? Usually I use 4amp cables because transformers output lower voltage at 4amps. However I just notice in one setup I'm using a 1amp cable and it's working fine... I'm guessing...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    True enough. He probably has the value pre-calculated anyways as it doesn't change and just needs to chance it and delete the line from the tooltip.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    After removing the variable you'd still have to go through and remove all the code that depends on it. Interface display, energy calculations. Then he'd likely need to recalculate the base energy gain (Nothing starts at 100%). Coding's always more work than you expect. But even with all that...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Okay. I think the problem is that he sees a need to offset the efficiency loss. The inefficiency of low-voltage generators should be the drive to upgrade. I kind of get the increased power cost of over clocking machines (though I think it's too high), as automating and managing a series of...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've entered the MV and am wondering if there is any particular reason I'd want to build high voltage generators. I can see how they'd save space and not require a transformer. But the fuel efficiency goes down as the voltage increases. Are the benefits of higher tier generators entirely...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Cool boss. Can't wait to see what's in store for the new season.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Jason, I think you should continue with your lets play world. We're all dying to see your next episode... If it helps put in into perspective when my steam boiler exploded it was on FTB Ultimate. I had 12 x 36 HP boilers going. A server admin decided to remove my chunk loader because I...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I am willing to bet your boiler and/or the tank were on a chunk boarder. This has happened to me before too. It's a mistake you only make once. Boilers and their water supplies should always be completely within one chunk.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ouch I can't stand it when that happens. There's no way I could play in that new world either :( It'd be tainted with cheating. It would drive me crazy.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is there a way to pulverize before the ultra high EV gregtech pulverizer? I'm having trouble finding a second option if there is one. Usually I would use a rockcrusher but that's been disabled.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks Jason. I was still on 2.06 >_< because I was concerned about the gretech machine explosions. I'll upgrade now and give 2.08 a shot!
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I think I found a bug. The JABBA iron upgrades are uncraftable. Both the recipe and the iron plates say they use oredictionary but you still can't make the upgrade. I'm still on the last version btw. I was thinking of doing a massive rail transport as it would really help to get to my mining...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Speaking of creosote what are their any good thing to do with the massive build up of it? Besides pumping it into a steam boiler is there a good way to make use of thousands of buckets? I'm more so planning on going diesel and methane power so I'm not sure what to do with it all. (The...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm in the LV stage in my world still, so that's not an option. This is also why finding a tungsten/lithium vein so early is such a treat...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It's just poor luck really. Keep digging. I just found my first tungsten and then apatite veins yesterday after digging far more than 5k distance at the appropriate height. When you find it you'll be real happy though :) I feel like my apatite was almost waiting for me to the...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That was just at y50 for apatite... I've found virtually all deeper ore types at y20. Got real lucky and first thing I found was diamond. I don't mind mining at the low y levels because there is a lot to find there, but not many ores spawn between 40-60 so it's mostly just hacking away at stone.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hmmm I'm wondering if anyone can give me a suggestion where to progress next as I've hit a wall. I had these grand plans of going ethanol power but I can't seem to find any apatite for the life of me and after burning through about 20 pickaxes at y=50 I don't think I can stand to keep searching...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'd suggest disabling the thieving/Sticky mobs as well. They would be fine if they worked only when hit by a hand-to-hand weapon but last I played the even make you drop ranged weapons when you hit them...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'd like to pop in and say thanks for making this excellent mod pack. It's nice to have a well balanced and challenging pack to play. I found initially that I had sever performance issue when attempting to run this pack. I was able to fix them and go from about 14 - 90 fps by changing a few...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    What zip implementation are you using? Occasionally perfectly correct zip files are produced that the zlib java library has trouble reading for whatever reason. I doubt this problem is a fault of either you or the FTB launcher. You may however want to try using different software to create...