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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    What resource pack are you using? Are you using the suggested javs arguments on the first page of this thread?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I believe it causes issues for java's garbage collector. One of the many reasons why large performance items of software are seldom coded in Java...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The nether has sulphur an quartz for me. How are you playing the pack? Did you make any changes yourself?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Decrease that to 4. Never give minecraft more than 4 GB. I have an almost identical PC build as you, use a resource pack, use 4GB and have no lag spikes at all. Though on my older PC I did have the issue you describe, so I know what you are dealing with...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    How much ram are you giving minecraft?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Oh okay that's not that much of an issue if single use work for extraction!
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I agree as well. I am not a fan of this "feature", however I understand why it exists. It's really only an issue for instantanous item transport like ender io. Would it be possible to only enable battery transport in buildcraft/logistic pipes only? Their slowness and cumbersome nature would...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I usually don't bother with tanks as large bronze fluid pipes and furnaces hold alot of steam anyways. The best setup I've found is to use large pipes for all transport and connections minus input to marchines. You want to use a normal pipe there to prevent GT liquid sloshing.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm planning on this playthrough to not use any charcoal or cokeovens for power. However I'd still like a use for all the logs my tree farm will invariably create. What's the next best power generation method from wood without charcoal. I see there is something called the pyrolyse oven that...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Nope. The code takes the absolute value of the chunk coordinates before deciding if the chunk can spawn an ore deposit. so you can ignor the nagatives.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've spent some time looking at the source code. The best way to find ores is to dig in the center of chunks where the chunk x and z is 3n + 1 (ignor negatives). Ore veins always are centered at this position and only one vein ever spawns per 3x3 area. Makes it really easy to find ores once...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Okay so it seems that for the most part they are aligned. However exceptions do occur when the chunk values go into the negative. This is visible in the lower left corner of the image. This is a result of this source code which decides if a chunk may have an ore vein. if...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Okay I'm going to pop into MCedit and take a look.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Your grid centered? Wait do you mean that they gregtech 3x3 oreveins are alingned such that thier centers that appear in 3x3 chunk grids? I was under the impression that they were 3x3 in size but with centers placed randomly.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm usually a horizontal shaft miner kind of person. However recently I've decided to try the vertical shaft method. I'm curious as to how far apart you guys space the shafts 2/3/4 chunks. Because you technically can miss a vein spacing them 3 or greater I've been going with every 2 chunks...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The totem doesn't make dirt blocks. It contains a sinister node that changes the biome. What you are seeing is the colouration of the dirt in that biome. To get them to be another colour you'd need to change the biome to another one. A pure node will change the area around it into a magical...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It is included. You should start with the book in your inventory. Not sure what you don't have it. Maybe you installed an old version?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Sounds like you have been advancing your tech level faster than your infrastructure... You should focus on automating all aspects of that setup. You shouldn't be manually chopping wood at your tech stage.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've found lots of limonite.... somehow, I always forget about Malachite. Those Chalcopyrite veins are usually so common that I always have far more copper than I know what to do with by the time I find any malachite so I typically ignore it. Found some tetrahydrite as well but have already...