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    Configuring Gregtech for Noninterference

    200, wow. So the thing about the dynamic config is that it generates new lines every time it identifies new oredictionary stuff. As I said, the configs on this pastebin are techworld2 default. I may need to make the project larger in scope to catch many of those other mods. Techworld catches...
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    Configuring Gregtech for Noninterference

    My biggest personal issue was Biomes O' Plenty Rubies and Sapphires converting into GT types, which are unusable for crafting the Ancient Staff. I believe this can be solved via special unification targets, but, I didn't have a spare Nether Star with which to craft the rest of the Ancient Staff...
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    Configuring Gregtech for Noninterference

    I'm not sure I want to adjust processing times. This is about configuring reductions in interference with normal development through other mods' trees. Typically, you've said more and bigger is better when you're ready to tackle non-experimental use of the next tier of GT tech.
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    Configuring Gregtech for Noninterference

    "Illegal?" These config options are all deliberately toggleable. Stock Gregtech IS both a full and lite version, this thread is just to make it a copy-paste swap, instead of time spent learning the configs (which would still be a useful skill for any beginning player, mind you).
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    Configuring Gregtech for Noninterference

    To answer the questions regarding 1:4 and 2:3, IC2 Experimental adds metal plates to its own recipes in place of Refined Iron as in the 1.5 days. Gregtech Hammers require two ingots to make one plate, or a machine to make one to one. The IC2 Forge Hammer isn't very durable, but it saves...
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    Configuring Gregtech for Noninterference

    Well, I like the support for this little project in that post, but let's keep the other unhelpful opinions to a minimum. I'd love it if other posters could rephrase (rewrite) posts to the form of a question or positive addition to this project. Also self deletion if nothing constructive comes...
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    Configuring Gregtech for Noninterference

    Just add these to "./minecraft/config/Gregtech/" as separate .cfg files and add an up-to-date IC2 Experimental and Gregtech itself to the mod folder. Your FTB Universal Configs already have IDs and worldgen set up. First, the small one: Gregtech.cfg http://pastebin.com/JSRpg6km Lastly, the...
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    Configuring Gregtech for Noninterference

    Important: No expressions of approval or disapproval of any mod or author belong in this thread. Overview: Recently: Updated for Gregtech 4.08l (L, not I.) Configs were freshly generated. To Do: Update to GT 4.08s. Some questions for the community: I tested these on Tech World 2 and...
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    FTB Master Configs

    Got a minor config change for Biomes O' Plenty plus ATG compatibility: for BOP Nether biomes to properly generate with ATG worldtypes, the configuration flag for generating BOP biomes in default world types must be changed to true. Source (Check the paragraph about compatibility.)
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    Galacticraft Retrogen?

    I'm not running Thermal Expansion or build craft for this pack (but I'm not opposed to adding it much later). Can one just load CoFH core for world gen?
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    Galacticraft Retrogen?

    Does Galacticraft have a retrogen option? I looked through the configuration and couldn't find it. I'm hoping I just missed it.
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    Trouble getting copper...

    RedBoss mentioned it above, let me elaborate. The COFH configuration has a retrogen feature that you toggle on. It automatically turns itself off after the successful retrogen. That will do exactly what you want.
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    Unsupported Horizons : 1.6.4 Bug Reports {PUBLIC BETA}

    Mod Pack: Horizons 1.0.6 Mod & Version: Ars Magica 1.0.2b Pastebin link to crash log: N/A Whats the bug? (Seemingly) random spell cost / damage changes. Example: I created Projectile Lightning. It initially cost 180 mana and dealt 12 damage. Now it costs 45 mana and deals 6 damage. I...
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    Unsupported Horizons : 1.6.4 Bug Reports {PUBLIC BETA}

    Mod Pack: Horizons 1.0.6 Mod & Version: Ars Magica 1.0.2b Pastebin link to crash log: http://pastebin.com/HG3VWqpC Whats the bug? Crash when I click the ??? button next during spell naming/icon selection for any Ars Magica Spell. Can it be repeated? Yes (both times I clicked the button)...
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    SOLVED: Galacticraft and MFFS not playing nice with eachother

    Jaded said they ran into issues testing Galacticraft for new packs. Maybe you just solved it!
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    [Solved] Help making no lava and no water in mystcraft age

    There is no guaranteed way to do this. Your best bet would be to add 3 pages each for other types features that you don't mind having around: Nether Fortress, Dungeons, etc. You could also specifiy [water][lake][water][lake][water][lake], to try to eliminate lava lakes. You'll probably...
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    is it just me...?

    I suppose it would be more on Forge to have multiple profiles anyway: Set a forge profile and have checkboxes for which mods in your mods folder to use for a given instance.
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    is it just me...?

    I just wish that the vanilla launcher would let you have multiple modpacks, instead of just with forge&mods or without forge&mods.
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    What FPS do you get in the DW20 1.6 pack?

    That's interesting information. Have you spoken with launcher devs in detail?
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    So this whole Gregtech thing.

    Vanilla, yes... but all mods mod vanilla. Quarries yes, and it's configurable. IC2, yes. If your 1.5 GT experience is from the Unhinged pack, you might think it messes with other mods, but the fact is, those mods have built-in config settings designed to bring them in line with GT. I'd like...