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    Modjam Mods That Look Promising

    Aw... TBH I was excited when I saw the ideas, but quite dissappointed when I realized that almost nothing is ready. And changlelogs are telling about minor fixes and different minor features that are nice, but honestly are not important when mod core is not ready. And the rewrite will slow it...
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    Rotarycraft - the mindblower and builds

    Use in-game doc.
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    1.8 Vanilla Enchanting

    Blood Magic tools.
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    Rotarycraft - the mindblower and builds

    Magma cream can be difficult. Of course if you use something like Soul Shards, that would be easier, but on the other hand not since spawners need a player to be in a certain range or they won't work.
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    Rotarycraft - the mindblower and builds

    I'm speaking about getting all the components automatically.
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    Rotarycraft - the mindblower and builds

    I thnik automated jet fuel would be quite difficult...
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    Rotarycraft - the mindblower and builds

    Actually it's not that hard. Put lava underneath, attach a cooling fin at the top, supply water. Oh, and one pump powered by a steam machine can supply a lot of steam machines with water.
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    Modjam Mods That Look Promising

    I'd prefer Cyanide to work on Electrodynamics. Concepts and machines were nice, but it's not nearly in a finished state.
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    Automated Mining in Horizons

    Boring machine can be enchanted, BTW :3
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    Those little things that irk you about Minecraft

    1) Monsters wearing Mekanism armor early-game. 2) Minizombies 3) 1 and 2 combined together.
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    Mekanism: Feature Request Thread

    In RR factories are broken not because of the energy upgrades removal, but because their basic operation cost is too high (44KJ) For example, smelting one ore in basic smelter, not factory costs 16 KJ (which might be quite high as well). As I said, decreasing operation cost that much is bad...
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    Those little things that irk you about Minecraft

    When a modder makes a cool and original mod, but also releasing it under weird and restrictive license and then quarrel to death with a modpack author due to misunderstanding.
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    Mekanism: Feature Request Thread

    Also, if you feel like I cheated to prove something - feel free to run this test yourself. I have no idea why would I do that, though. And sorry for being a bit rude, it's kinda confusing when I test something and see it clearly by myself and then people saying that it's not true. I feel like...
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    Mekanism: Feature Request Thread

    I'll show if you want, but only at the evening since I'm currently at work.
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    Mekanism: Feature Request Thread

    I don't know guys. It seems like we're using different mods. I JUST tested two Energized smelters attached to a cubes. Mek 5.6.0.640. Setup is the following: An empty cube attached directly to a smelter. Smelter's internal capacity is filed up with another cube. Then I fill the cube with one 1...
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    Mekanism: Feature Request Thread

    I'm just testing one modpack. And we had a discussion with the developers of the pack and decided that the best way to balance Mekanism so that it wont be strictly better than other mods is to remove energy upgrades.
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    Mekanism: Feature Request Thread

    First of all, did you read the whole post or only speed upgrade part? Ans second one, are you SURE that you don't mess "energy" and "power"? Because my tests show me following: Smelting ONE ore in energized smelter costs almost the same amount of ENERGY with 8 speed upgrades and without any...
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    Mekanism: Feature Request Thread

    We had a little discussion and came to conclusion that energy upgrades in their current state should go. Why? Well, because lovering energy per operation 8x is impossible to balance. Balancing it would it either make it too costly at the beginning, or too cheap at the late-game. It's just a bad...
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    FTB Horizons - Applied Energistics Power Source

    Isn't there Rotary craft in that pack?
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    greg has lost his mind.......

    Faster game progression means that I'll get more interesting stuff before I say "screw this shit". And actually I haven't ever made 20 boilers - I don't need that much boilers. I'd better try something else, AS fusion reactor or something else. But with GT you will need 10 or even more boilers...