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  1. H

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    What if you moved an actual quarry (BC or Ender) via frames
  2. H

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    I am also struggling with this. This might be a completely stupid idea but, what if you added a line of frames that when the previous set of cables get left behind they will push the cables forwards like a caterpillar drive would. I don't have enough resources to test that. Also what if you...
  3. H

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    How much power would a modest frame quarry setup take with buildcraft mining wells? Back in 1.6 those things absolutely wrecked my power gen.
  4. H

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    So, how does infinity run on your setups? I can't get over 40 fps with a render distance of 8. Specs: i5 3350p @ 3.5ghz 6870 1gb @ stock settings 8gb ram no ssd. This is in a completely new world after everything has loaded and given atleast 5 minutes to render,etc. Edit: Oh and whats the...
  5. H

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    In terms of fps lag how laggy are jabba barrels? I am trying to use no AE2 for this playthrough of 1.7.10 so I am looking at alternatives, if anyone knows any for storage I'm down to try and add anything. Also is there anything like the Buildcraft mining well that also handles lava?
  6. H

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    Was the meta part aimed at me? If so I don't know what you mean. @ everyone else. What do you make your longbows out of.
  7. H

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    Whats the best TiCon longbow / arrow setup?
  8. H

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    Its something like this, I need the frame to go in 4 directional movement on a flat plane. But not up or down. The only reason why the ender IO method doesn't work is that the redstone conduits don't seem to connect.
  9. H

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    So I was trying to get my frame quarry working but for my design I need something that outputs a redstone signal + carries power in the same block space. I have tried ender IO but that doesn't seem to work. Do those thaumcraft things that add more block faces work with frames?
  10. H

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    So I decided to take another crack at what should be some simple coding in computer craft. My problem currently is "startup:4: 'for' limit must be a number" I assume this is caused by iPulses not being defined at the start of the code. Is there a command in computercraft that is basically...
  11. H

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    Blah, I am just gonna have to put this quarry coding project on hold for a while. I just don't have time to learn lua (even though it is easy to learn). Just in case anyone was eagerly awaiting something similar, don't wait on me to do it.
  12. H

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    I didn't know that was possible, thanks.
  13. H

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    No, when ALL the mods are updated for 1.8... So quite a while.
  14. H

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    I've tried this and it doesn't seem to want to keep the variable. Is it possible for it to write the previous variable to a table/function/etc. I am trying to get this code to be able to have a small as possible frame quarry but have it moving in an ever expanding square. Is it possible to...
  15. H

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    What are the popular boss mob mods right now? I want something rather hard and with good rewards.
  16. H

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    Thank you. I'll try it out. So 3 more questions for everyone (not just person I'm replying to). 1. Is there a page or google doc showing the differences between FTB infinity and the DW20 pack? 2. Is there a mod that looks at random blocks in your mod list then randomly adds them to say a...
  17. H

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    outputting a redstone signal. So it would be like previous output was 5 redstone pulses then this output must be 5 +1 then 6+1 etc.
  18. H

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    Speaking of computer craft is there an easy way to code up "Last number of redstone signals + 1"
  19. H

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    Is there a way to import HQM from one modpack to another with all the quests and rewards still intact even with different item IDs and a couple different mods? Ideally I would like to get one of the mob mods that add random deadly affects to mobs then have then drop reward bags.
  20. H

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    My using NBTeditor to go from amplified to BoP worked perfectly, no hassles or side effects that I can see. Simples. Nothing broken or anything.