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  1. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I've run into another AE2 issue, I left the chunk thinking I chunkloaded it, came back after 10 minutes or so and found the system to be offline. It seems as if the system ran out of power and somehow can't start back up, despite the ME controller being full of power. I've broken and replaced...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Edit: Turns out I goofed the processing patterns and crafting patterns, thanks for the help though! :D
  3. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I need help with AE2 I am having an issue where I cannot auto craft more than one step. It always gets stuck on "Scheduled", it's the same if I try to auto craft storage units (although image shows annihilation cores). I've tried interfaces on the crafting unit, molecular assemblers with the...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    There's just so much crafting :( Planning to make 3 Ultimate Induction Cells and 2 Ultimate Induction Providers, turns out the cheapest thing to make was the Ultimate Cells (non-induction ones)
  5. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Screw big reactors, right? :D
  6. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Still hoping the Dimensional Anchors won't be too difficult to run, I have my current base spread out in a 5x5 chunk area run by an anchor and I don't want to have to struggle with fuel for that too. On another note, I've somehow duplicated my Rapier using the Toolbox, although I couldn't...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I hope it isn't going to be too difficult to get fuel, I don't want to end up having to create a complicated system to provide fuel to chunkload another complicated system. (Still bashing my head against fusion reactors) Undying Anchors? I've never seen those before, are they like unlimited...
  8. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    For better or for worse? :P I'm loving the convenience of Dimensional Anchors and (hopefully) reduced fuel costs
  9. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    If FTB Utilities are in the game now, is the Dimensional Anchor mod useless?
  10. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    The issue with the Redstone Furnace from Thermal Expansion not accepting ores is still present. I've found to trigger it when I reload the world. In order to fix it I have had to restart the minecraft client, so as for now I cannot quit and rejoin a world without restarting the client. If I find...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    What do you mean by lag? Low framerate or freezing? I think it's normal to freeze at the start while the world loads but I've never had any issues with quitting. One method I've found to help cope with both is to increase the allocated RAM (The top bar of the FTB Launcher, click options then...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I hope it gets fixed soon because my base is 50% Thermal Expansion and my ore processing is jammed as a result EDIT: It seems to be fixed somehow, hooray!
  13. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Yep, exactly what I want. By the way, a few things (especially mekanism's ore dusts) cannot be smelted by Thermal Expansion's Redstone Furnaces, NEI doesn't register them either. This only happened after the update. Is this intended?
  14. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I want to change the terrain generation in my current world from default to realistic, what options do I have available to use? I also cannot seem to camouflage the open modular turrets bases (tested on tier 5), has anyone else experienced this?
  15. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Alright, I'll stick with my current x4. I've found with my current setup so far the only way to ensure no rapid power loss is to add energy and speed upgrades in a 2:1 ratio respectively. Wish me luck, I'm going in <3
  16. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    5k ore processing at max speed, maybe. Or maybe even 100k won't be enough. I'm still new to mekanism so I'm not too sure about power consumption, but currently at around 13k RF/t I'm stuck with barely upgraded machines. Took me 5 hours to process ores from one mining trip due to how slow they...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    In that case, what other kinds of sustainable power generation can produce 24k+ RF/t? I want to get into stronger machines and I need more power Should have told me that before I spent an hour mining for yellorite :( Edit: Looking into mekanism fusion reactors now, I heard they produce around...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I've just set up my first big reactors turbine only to find out it only outputs around 11k RF/t instead of the standard 24k RF/t (37 Enderium Blocks). Are big reactors toned down in this pack? I've checked my turbine and it seems to be built correctly. EDIT: The only big reactor nerf I found...