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  1. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I still need help with the ME system, by the way..
  2. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    She's my Wife AKA Ender Girl Doll from Grimoire of Gaia 3
  3. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    It is a trouble shooting post :p The gate works, I have a terminal attached to it and it works perfectly. There are two other scenarios that happens when I add a cable looping around the p2p tunnel. 1, It ignores the p2p tunnel completely and thus runs out of channels 2, The receiving p2p...
  4. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    AE2 was created by the devil ._. I need help.
  5. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Based on the curse site: http://mods.curse.com/mc-mods/minecraft/224663-openmodularturrets#t1:description It seems that we're using a rather old version of OMT (last year's), and the turret base camo issue seems to be fixed in 2.2.0. They're also compatible for 1.7.10, so is there any reason...
  6. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    How do I camouflage the turret bases from Open Modular Turrets? Right clicking on the base with a block (even vanilla ones) doesn't seem to work.
  7. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    [19th July 2016] [5th July 2016] Odd.
  8. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I've *intentionally* erased those things from memory
  9. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I've never heard of a wiki for a modpack as the FTB wiki already covers almost everything. However if you want to know more specific "special" changes, you can ask us here. Things like the big reactors only outputting half their power, for example.
  10. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I fixed it! It was an issue with the graphics card not recognising FTB launcher. I had to manually configure the FTB launcher to use the Nvidia graphics processor
  11. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Still stuck at the same stage after reinstalling the modpack :( Reinstalled modpack, reinstalled graphics driver http://pastebin.com/eHBhxn9w This is the FTB Launcher Console's log set to Debug
  12. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    What else should I be backing up? I've noticed the journeymap folder contains save data as well. Is that it or is there more?
  13. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    That's the last thing I wanted to do, but if that's really the only option then, oh well.
  14. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    My client is going into "Not Responding" every time it hits this stage I've restarted my computer and I have 5 GB / 16GB of RAM allocated to FTB. I'm not sure what logs I should give in this case as the FTB launcher console doesn't seem to be displaying anything out of the ordinary and I...
  15. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    That was a really quick reply, thanks.
  16. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Yep, I edited my post after testing it earlier, more curious now on how to limit how far down it goes. Either my first 2 quarries were bugged themselves or there's some special landmark arrangement I must have forgotten about. See my edited post for slightly more info
  17. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Not quite, I have experience with BC quarries and they do not mine outside of the border, unless the Y level is not specified. Based on the video you can see where the black/yellow lines are marked. In fact, after the relog, I found out it had built the frame around the specified area, and the...
  18. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Deleting the whole 64x64x10 area before building the frame* It started acting as a filler, unfortunately I destroyed it to try and fix it before I got a screenshot. When I relogged, the frame was magically back there but it was digging past the boundaries of the frame (downwards). As it turns...
  19. W

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    That worked, thanks. I've been having way too many issues with my world recently I didn't even think of restarting. My BC quarry was deleting blocks in the specified area instead of building the frame or mining the blocks and now, after the restart, it's decided to put a frame and completely...