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  1. Z

    Zein's Necrology [pre-alpha 0.0.01]

    I will do my best, some of the arcane machina like Exteritio Reliquary wouldn't need one. It would use a visual effect of floating spinning items, similar to the infusion Altar of Thaumcraft. The Sacraficium Altaer is another one that doesn't require it haha Item spoilers :-P
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    Zein's Necrology [pre-alpha 0.0.01]

    I will use the GUI for certain things but some things have no use for them. As for modular add-ons, well I will have to think of things to add haha. As for an UPDATE. I am currently taking VSWE's summer courses and talking to him off and on. So I still stay working on the code once I am too...
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    [W.I.P.] [FORGE] Travel Runes ( temp. name )

    You poor thing TT_TT come to America I will take care of you. My girl and I will adopt you hahaha
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    [W.I.P.] [FORGE] Travel Runes ( temp. name )

    If it would happen, Mystcraft and XcompWiz would have been hit already. No need to worry b0h
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    What's new in modded minecraft today?

    Tho I do not think it is right, I think it is also a necessity in some aspects. If someone plans on using "mod a" but want something from "mod b" mod author "a" will need to make something that is similar to "mod b" to meet demand if any exists. Now to define demand, I mean people calmly asking...
  6. Z

    Mod Dev Work Space.

    I will watch this when I get home from work. Then it will be back to the grind stone on the Summer Courses. Thanks for all your valuable help portablejim And everyone else thank you, your aid is more than gracious and it makes me happy :-) the modding scene had been in flux as of late, but...
  7. Z

    Totemic Discussion: Magical Totems

    That should be the build name 0.0.6(dowhateverinmodpacks) Besides that. I will have to talk to you in a personal convo about coding multi-block structures when you have the time :-)
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    Mod Dev Work Space.

    On advisement from Vswe I am going to stay with MC1.6.4 since it is a more stable environment right now as opposed to MC1.7
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    Mod Dev Work Space.

    Sorry I haven't commented on anything busy work morning. I'm welding and cutting steel all day. I will ask Vswe what I should do, see what his thoughts and suggestions are for his dev space.
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    Mod Dev Work Space.

    HAHAHAHA I mean I like them for the visual purpose you can get from them. The image I am going for with Zein's Necrology is gothic arcane structures, big fun things. But from watching Scratchforfun's videos on them, they are a pain to code and take some time to get right.
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    Mod Dev Work Space.

    See that is just it I am not too sure what I am going to change or not... I know I will be adding world gen (Plants, Trees, Ores, etc) I will be adding some "Items", Weapons, and such. I am also going to be adding a odd assortment of Multi-Block structures. SOOOO... This is why I am hitting...
  12. Z

    Mod Dev Work Space.

    Will do boss, thank you much. I am currently watching Vidar, he is kind of encapsulating ... I feel like I am learning... which is a great feeling :)
  13. Z

    [0.5.1] Technomancy Discussion-Ore processing like a boss

    The storage system kind of reminds me of Thaumcraft 2/3 which I think he wanted to get away from... HOWEVER!!! something like Ducts, similar to ones in your house, to make something like a cool chimney. (something like a steam punk look) coming out the side of a base... now that... that is cool...
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    [0.5.1] Technomancy Discussion-Ore processing like a boss

    Democretes I am sorry I was not trying to be ignorant or cause problems. I was only curious, that is all :) I do love the ideas for the mod. Thaumcraft is the reason why I want to mod honestly haha. Set your goals high right? As for all the things, I like the Order/Ordo/Stability Lamp that is...
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    Mod Dev Work Space.

    My thing is I have yet to start my mod. I wanted some advice on getting the work space started, which to me is the largest step. If the foundation of the house is shit, everything else will be shit :-) so I want to have a strong foundation.
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    Mod Dev Work Space.

    I see b0h again thanks for everything :-) I will be sure to check it out :-D
  17. Z

    [W.I.P.] [FORGE] Travel Runes ( temp. name )

    Looking pretty awesome b0h
  18. Z

    Mod Dev Work Space.

    Haha thank you much Pokefenn I will look into it. I was just informed to look into Vswe's summer course as well.
  19. Z

    What's new in modded minecraft today?

    I am so sorry for not giving a thank you. So thank you very much for the spotlight. I am sorry that I no screen shots or actual development to show besides the floor plans. I hope to not disappoint :-)
  20. Z

    [0.5.1] Technomancy Discussion-Ore processing like a boss

    Now I do like this mod and what it wants to do. My question is this, what is Azanor's stance on the add-ons? I have read missed things through puerile talking on Twitter and the Minecraft forums.