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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Yeah, it is a pain to synthesize clay early on so there is that. However, by mid-game you can easily end up with tons of clay from a MFR tree farm/sludge boiler setup. I figured I'd bring it to your attention regardless as I assume you'd prefer people to enjoy the horrors of the depths in...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    First, thanks for putting together this modpack Landstryder. I've had a ton of fun with it so far and I think it doesn't get nearly the amount of attention it deserves. A few minutes after I posted my response a couple of days ago I realized I could do something cheesy like using energy...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    You'll need to grab the crash logs, make a post on pastebin.com and then link that here before anyone can help you.
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    That's really unfortunate. While I'd be perfectly content with spawned blocks being affected by environmine physics it's a little annoying trying to build something like a platform across a chasm out of something like crafted factory blocks only to have them fall exactly the same way. :( I'm...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Is there any way to construct platforms over open areas with environmine physics enabled? No matter what material I try the platforms are unstable and collapse.
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Alright, now I'm failing to create mushroom spores from cross breeding potatoes and the newly grown nether wart. Everything checks out - NEI shows potato seeds + nether wart on mycelium. I've balanced the light levels such that all three nether wart and all three potatoes can grow. Here is...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    I'll try that out - thanks! Edit: Success! Needs one air block above the crop in order to grow.
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    I seem to have stumbled onto a bit of a problem. I'm trying to cross breed crops in agricraft and I can't seem to make nether wart planted on crop sticks grow. Waila tells me that the plant can not grow here despite me having planted the nether wart indoors and having it shielded from light...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    I enjoyed this pack immensely despite some of the bugs. The only bad bug I stumbled across had to do with the reaction generator from nuclearcraft causing a persistent crash if you connect any sort of pipe to it in an attempt to automate it. However, that was trivial to fix by deleting the...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    You can actually shift-click charcoal into the coal generator so if you already have a tree farm going you can easily run your setup off that.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Well, yes.. shield generators do require power and a bit of investment in defining the area to cover with the shield templates. You asked for methods of shielding your base and I presented you with a couple of options. If I hadn't already completed the pack I was going to go back and add RF...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Without knowing your setup I can't really say why you might suddenly be getting less power from the panels - maybe they aren't tracking the sun very well. Regardless, you could try the RFTools shield generators but I have no idea if they'll stop meteors.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Obsidian glass makes a nice meteor proof shield material. Also, a cobble gen with a couple of stirling generators hooked up to it is a good source of power for early game.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    I have a cryochamber in my main base that I've slept in multiple times. For some reason, I'm still respawning in the same dimension I die in instead of the moon.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Alright, I've gone through the stargate and the telepad on the other end says it isn't linked to anything. Am I being really dense or is this a known issue? Edit: I dug straight up from the stargate and broke through into the chamber. That place is a deathtrap and I was insta-killed (maybe...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    I've reached the point where I'm ready to construct the Stargate and visit the coordinates provided in the quest book. Any non-spoilerish suggestions on how I should be prepared?
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    I wandered around and can't find any dungeons to loot spawners from. :( I do have an enderman spawner only because I got the broken enderman spawner as a quest reward. Edit: ... and someone posted coordinates for a few dungeons in the thread. I'm now in the possession of several spawners!
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Well, sure there are other options! I haven't really ever worked too much with ExU transfer pipes/nodes, RR, RouterReborn, RFTools, etc before so I'm experimenting and learning as I'm going. It just seemed so natural for the way sorting chest/barrels work in RR that there would be an...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    I posted a similar question a page or two back and there doesn't appear to be a way to do it. I just resorted to grouping resources together so that extracting them using RR pipes + crafting module is possible.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    I know I can manually extract things from individual barrels but I was kind of hoping there was something in the pack to treat a connected set of sorting barrels kind of like a primitive AE system to help keep the clutter down.