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    [1.7.10] Material Energy^4

    Quests should point the way to the start of that massive cave full of ores. Just follow the cave along - it's a winding but single path that eventually gets to the box you need. Once you've got it, get back to the surface. The portals back to the Deep Dark and to the End should be around...
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    [1.7.10] Material Energy^4

    You're actually missing a comma on the line before the new one. It should be: "weightedDropChance":1, "refinerAmount":16, "dimensionWhitelist":1 },
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    [1.7.10] Material Energy^4

    I'm pretty sure that, in advanced mode access to inventories, Steve's Factory Manager can choose a specific slot. This maaaay help Fluxed Crystals - I think I was able to inadvertently pull everything out the bottom of my gem refiner, for instance. So on some level there seems to be some default...
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    [1.7.10] Material Energy^4

    I got lucky for the polytool: I got handed a full stack of diamond-etched computational matrices out of a reward bag (at least I think it was a reward bag). Their only viable use is for the QED (since ender quarries will wreck the spatial IO room), and I've got one of those made already, so...
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    [1.7.10] Material Energy^4

    Farming stations work with oreberry bushes? Well, that makes things a little bit less annoying. I've been making do with autonomous activators + vacuum hopper, but too many vacuum hoppers/chests can get really annoying if they start fighting each other, or if things get spit out just outside...
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    [1.7.10] Material Energy^4

    It decomposes SOME liquids - like, say, humble water. Must be an oversight that chemical fluids aren't working.
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    [1.7.10] Material Energy^4

    @quietskillzz, read back a few pages. That problem has been reported multiple times, and Qcor posted a step-by-step on getting it to work. (For those who have a crash on load after editing the .json's, make sure you put a comma on the previous line! Otherwise you'll get a malformed JSON and it...
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    [1.7.10] Material Energy^4

    Aha. The "click the button" bit is what I was missing. It works just fine inside the observatory with those steps listed. Thanks! Edit to add - @parcel31u : An oddity with the recipe for lata saplings as needed in the Chemistry chapter - they ONLY accept Thermal Foundation copper blocks, rather...
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    [1.7.10] Material Energy^4

    Well, you're not going to have that many of everything. And you're likely to be awash in extra storage cells. Once you have access to the inscriber presses and can make drives, my suggestion would probably be cells dedicated to each of the common elements, sized appropriately, in a high-priority...
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    [1.7.10] Material Energy^4

    @Qcor: Is there anything else you've done with Fluxed Crystals? I went in an added dim 1 whitelists to every single seed, I put light next to my farm (glowstone illuminators on each side of a 5x5 plot), but I'm still seeing no growth progress and absolutely no power drained from the farm...
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    [1.7.10] Material Energy^4

    Is there any documentation to be had for the newer stuff in Thermal Expansion? The translocation and impulse plates are pretty self-explanatory in their basic function (though if there's some means of tuning I haven't noticed it), but I have no idea what caches do, and I saw them mentioned above.
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    [1.7.10] Material Energy^4

    @Malzie: Odd that I didn't get that when UPGRADING, but anyway... my guess is that the template which the new save is built from needs to be updated. While we could probably do this on our end (I believe Lockdown is the mod responsible for the starting experience), it seems harmless, and...
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    [1.7.10] Material Energy^4

    There is one problem I've been having since 1.0.0 that I don't think was in 0.7.0. The main interface seems unusually laggy - selecting tools on the hotbar often snaps back, and trying to right-click-and-hold things is problematic. Food resets its animation; so do bows, which makes them really a...
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    [1.7.10] Material Energy^4

    Okay, I have advanced to new levels of bafflement with Fluxed-Crystals. Previously, I could put powered soil in the farm and have it place according to the size I chose, but it didn't actually use power from there and seeds didn't actually grow. With ME^4 1.0.1 I can't even do that. And while...
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    Unsupported Agrarian Skies: Hardcore Quest Bug Reporting

    Blood Magic's lava crystal seems to be unusable, at least in a slab furnace. I made one, found that I couldn't throw it in a generator without getting instantly sick, threw it in a slab furnace and tried to cook up some silicon to get started with AE. Crash, ticking tile entity (that furnace)...