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    Mod Feedback [By Request] RotaryCraft Suggestions

    Low pressure water at 120kPa? I don't see the problem with that! :P
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    Just uploaded 1.3.5, which means two main things. First, machine parts now only stack to 4. This was done to force, to at least some degree, actual moving production lines instead of the significantly less interesting mass-craft-and-stash strategy. There's an option in the config file to change...
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    Mod Feedback ChromatiCraft questions and suggestions

    Quick question - what's the deal with Fabrication Duplication? Is there something special I have to do to make it work, or is it just not implemented yet?
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    Yes, you are right - there's the electroplater which is currently used to redouble ground ores to get 4x duplication overall. I'm thinking about having a magnetic processor for iron/nickel and then electroplating for copper and gold. For nonmetals I'll probably either have the Miner pull up a...
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    That's a good idea in theory, but I don't think I really like it, mostly because it would mean each ore batch would have to have NBT data, meaning they wouldn't stack, which would be a massive pain for automation.
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    That's a good point - I definitely don't want to just copy IE's functionality. Any thoughts on how I could make it more original? EDIT: Hmm, what if the Mining Machine gave you a generic ore slurry that gave different things depending on how you process it?
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    Someone named WazWaz brought up a fantastic issue on the GitHub, that the Mining Machine is patently terrible. Basically, it is nearly impossible for it to turn a profit. The main issue is, I believe, not with FT at all, but instead with Vanilla's ore generation method (which I hate, but that's...
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    Minor note (not gonna update the OP), 1.3b is going through CurseForge right now and fixes some pretty prominent crashes.
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    Age of Engineering Series!

    Catastrophic explosions are something that every mod needs in my opinion. :P
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    Just released version 1.3, with an exciting changelog! The handbook and the machine config have both been cleaned up significantly and are now much more user-friendly. To compensate, the code for both has become even more nightmarish. :P
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    Just released perhaps the most nostalgic version number of all: 1.2.5! This one's got an exciting changelog; for example, I finally got rid of the old Automation Utilities models for Stack Movers! Full changelog is in the OP, as usual.
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    Ascension of the Technomancer - a chronicle

    You should really think about using some of your ethanol to upgrade to gasoline engines. :P
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    New update! This one adds something that a lot of people have been asking for: a machine for autofarming. The Seed Disperser is a Tier 3 (circuit boards) machine that scatters seeds into surrounding farmland. It needs to be on the same Y-level as the soil (not the crops) to function. It...
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    Mod Feedback ChromatiCraft questions and suggestions

    I'll be perfectly honest, 3D mazes are probably my least favourite Dimension puzzle because they involve less in the way of problem solving and more in the way of running/flying around, to (mis)quote a Lexicon entry.
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    It's not possible to give a tooltip indicating a part's current health since that's stored in the machine, not the part. I could give some sort of GUI indicator, though. Anyway, here's a quick update which balances some recipes. In particular a lot of automation components are less annoying to...
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    Age of Engineering Series!

    Congratulations on 100 subs - you definitely deserve it! I know it's not a new release, but I would *definitely* tune in to you playing Factorio.
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    Glad you're liking it! In the config, you can set a custom multiplier for the lifespan and salvage chance for each part in each machine. Note that each part has a set number of operations where it's guaranteed not to break, and this is what the config changes; after that, there's a % chance of...
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    Mod Feedback ChromatiCraft questions and suggestions

    I know that the core is in the centre of the lowest level. Not sure how useful that is, though. EDIT: I've had a cosmetic idea for awhile now: what if players that have a sufficient (say, >1M) amount of a certain colour energy stored on them gave off an aura of that colour? Not sure how easy it...
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    Mod Dev Title Request

    Factory Tech: https://minecraft.curseforge.com/projects/factory-tech My signature states that I am ProfessorLucario on CurseForge, and the mod's CurseForge page states it as well.
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    Mod Feedback [By Request] RotaryCraft Suggestions

    I'm taking a thermodynamics course at university right now, and the other day the professor introduced the Rankine cycle... which I'm already familiar with thanks to ReactorCraft. Thanks, Reika! :D