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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    I'd say Osmium then transition to Obsidian, which is very powerful and way too easy to acquire.
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    [1.7.10] The Endless Winter Pack - Time for a New Adventure [Magic-Tech] [213 Mods)] V. 1.5.0

    Why are you using EE3 and not ProjectE? Isn't EE abandoned?
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Creating "I am Grout" with Clay Blocks freezes my MC.
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    [1.7.10] Death's Hardcore Pack

    Should've checked wiki first :rolleyes:. The other thing disabled seemed Breath of the Goddess in Witches Oven (using Birch sapling), or am I'm missing out something again?
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    [1.7.10] Death's Hardcore Pack

    May I ask why Witch's Cauldron (Witchery) is disabled?
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    [1.7.10] Death's Hardcore Pack

    Haven't said anything like that, I'm doing fine in the pack and I'm liking it. It's just I'm in clear disagreement with what means "challenging", "hardcore", "balanced". If your only argument is "stay back, you filthy casual!" or "it's hardcore, because there's HARDCORE in the title", then I...
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    [1.7.10] Death's Hardcore Pack

    Can't dig out of your cave/house, as monsters wall-hack-follow you. "It's meant to kill you". There has to be balance, one can just make a point like: "Well, if it's meant to kill you - just up mod frequency by 1000%, mob spawn rate by 10000%!, now that'll show the player who's the boss here...
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    [1.7.10] Death's Hardcore Pack

    Decided to make new world with all gathered knowledge, and trying out some Magic mods. But after first night there's Zombies with 500/600 life, Regen, and other nasty mods (can't even cheese). That seems a bit unbalanced. In previous world noticed the same - infernal mobs frequency is too high...
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    [1.7.10] Death's Hardcore Pack

    Yeah I added it to pack, I'd argue that not having it is more tedious, and tedious=/=difficult. But I completely understand if you're up for keeping it out. Also do you guys plan to make Tinker's tools deal extra damage to Geonachs/Ents/Spriggans?
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    [1.7.10] Death's Hardcore Pack

    Would love to see VeinMiner in this pack, and maybe up a bit food value.
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    [1.7.10] Death's Hardcore Pack

    Realized after a while that Smeltery has to be the only option, after that began the NEI adventures, lol.
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    [1.7.10] Death's Hardcore Pack

    Somewhat dumb question, but with what do you mine Iron? Regular (most) pickaxes disabled, and tinker's pickaxes (with copper start) require smeltery.
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    [1.7.10] Death's Hardcore Pack

    Sweet, was looking just something alike Madpack. Will drop feedback after playing for a while. Unbalanced stuff I've encountered while playing. 1) Tinker's Tools pick does not deal extra damage to Geonach's. Tinker's Axe does no damage to spawned trees. Probably same with Spriggans and Axe...
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Can't find any Rogue-like dungeon, is it Biomes`O Plenty issue or they're just SUPER rare? Also RIP NEI.