Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. Z

    Mod Feedback [By Request] RotaryCraft Suggestions

    Could you atleast put if the requirement changes in the changelog?
  2. Z

    Mod Feedback [By Request] RotaryCraft Suggestions

    If you'd be so kind Reika, I've wanted this for awhile (I've done this on my own, however this would make it significantly easier) but could you have a page on your site that lists the exact versions of mods that your mods have compat for? I feel this would also be beneficial to you as it would...
  3. Z

    What is the most overpowered mod in your opinion (NO ORESPAWN)

    It's in Lyra's Magnificent Trinkets, It has Knockback 35 lol.
  4. Z

    Digging for some old mods (b1.7.3)

    I went looking and found Arcanacraft lol (Thaumcraft 1 before the name change). Edit: Just found 303's Grapple Hook.
  5. Z

    Best tool (pickaxe) to use in TC4 Arcane Bore ?

    Still possible; Just unsure if its supported or not (Thaumcraft, past the EMP units I mean).
  6. Z

    Best tool (pickaxe) to use in TC4 Arcane Bore ?

    I have no idea if there is compat for it but if there is, Rotarycraft's Bedrock Pickaxe ;3
  7. Z

    What would YOU change about BuildCraft?

    I think that "dumb" or "low tech" pipes, is still good to have; If you don't want them to be dumb or lowtech you can use the gates and other things. However there is something to be said for low tech that is very nice, sometimes you don't need a pipe that can do everything and because of this...
  8. Z

    {1.7.10} Lyra's Magnificent Trinkets

    Love it, btw what is the actual enchantability on Dreammoire?
  9. Z

    What would YOU change about BuildCraft?

    I know this and take this into account, I've nerfed the Dynamos back to their original generation. So they dont overpower buildcraft's setup, however I have had to come up with new numbers for the new Dynamos. I'd rather not get too off topic though. So I won't be responding to anything not...
  10. Z

    What would YOU change about BuildCraft?

    1) I don't feel I should miss out on something just because a part of it is too convenient in another mod. 2) I play my personal pack only. 3) I've nerfed the Dynamos power output in TE and made a personal mod to remove the Augment Tab from Dynamos for my personal pack. I personally want the...
  11. Z

    What would YOU change about BuildCraft?

    I never said to buff the engines, I said go back to MJ and have a way to convert MJ to RF but not back there by fixing the issue of BC Machines being easy to power as well as bringing back an Alternating Power system which was in my opinion better. I'm saying avoid the power creep as a whole by...
  12. Z

    What would YOU change about BuildCraft?

    You will notice very quickly that without removing the recipes for TE's augments Dynamos are still too good. However my point isn't this, It's that I shouldn't have to nerf every other mod just to make one I like work.
  13. Z

    [1.7.10, 1.8.9, 1.9] Glass Shards and Ice Shards

    I haven't looked it up to see if it's a feature already or not but could you make it so you can melt the glass shards in the Tinker's Construct smeltery into molten glass?
  14. Z

    What would YOU change about BuildCraft?

    1. I'm fine with that, not the main issue. 2. It's been said is isn't easy I'm pretty sure. 3. I enjoyed Buildcraft's take on it, however you do not get what I mean by Alternating Power System. This doesn't stop the RF power production standard from hurting Buildcraft's progression as well as...
  15. Z

    What would YOU change about BuildCraft?

    Buildcraft still does not have Alternating Power or Pipe overloading in that scenario.
  16. Z

    What would YOU change about BuildCraft?

    Pipe Overload, Alternating Power System, No Power Storage. I personally like the Alternating power specifically. Also the amount of power everything requires is too low to handle anything like Big Reactors so being able to use RF on them really hurts Buildcraft.
  17. Z

    What would YOU change about BuildCraft?

    Revert to MJ and have the Engines also produce MJ and RF based on what its connected to OR have a "Pump Dynamo" which turns MJ into RF. I feel that RF's current standard of power production over supplies RF for any/all of the Machines in Buildcraft and this would allow Buildcraft to be played at...
  18. Z

    Confessions of a Mod/Modpack Dev

    I cut corners when possible (as long as it doesn't make the mod unstable or hinder its quality).