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  1. danny_djdk

    [1.12.2]Danny's Sirenuse Modpack for 1.12.2

    Changelog has been updated! Sorry for the delay. 3.2.1 has many mod updates. Mostly bugfixes but there are some significant feature improvements as well. Most notably, Refined Storage has an overhauled autocrafting system which allows multi-threading!!! One problem though; you will need to redo...
  2. danny_djdk

    [1.12.2]Danny's Sirenuse Modpack for 1.12.2

    3.2.0 is now working for the FTB Launcher! Not sure what caused the problem, but the FTB team fixed it. Enjoy!
  3. danny_djdk

    [1.12.2]Danny's Sirenuse Modpack for 1.12.2

    On second thought, don't do that. I was able to reproduce the problem and deleting the pack did not help. I just ended up with a vanilla install and had to revert to 3.1.1. I've reported this to the FTB team. Hopefully, they'll find a fix soon.
  4. danny_djdk

    [1.12.2]Danny's Sirenuse Modpack for 1.12.2

    Hmm... unfortunately, I don't know a whole lot about the inner workings of the launcher, but if restarting the launcher doesn't solve the problem, I would try removing the pack (after backing up your worlds, of course) and installing it again.
  5. danny_djdk

    [1.12.2]Danny's Sirenuse Modpack for 1.12.2

    That's good news. Building Bricks was updated in the last update last week, and Forestry was updated in the pack just yesterday. Everything should be up to date now.
  6. danny_djdk

    [1.12.2]Danny's Sirenuse Modpack for 1.12.2

    Is that happening with all NeoTech machines? Hopefully it's fixed in the Bookshelf API update. I should have that pushed to the modpack soon. I know you used to be able to make steel by putting chain mail armor in the tinkers smeltery. It has to be fully repaired (use iron in an anvil). I don't...
  7. danny_djdk

    [1.12.2]Danny's Sirenuse Modpack for 1.12.2

    The only thing you'll miss out on are the BOP biomes and items. None of the other mods depend on BOP, so you should be fine without it. I'm pretty sure there is a way to disable it, but I don't remember how. Some of BOP configs aren't very straightforward.
  8. danny_djdk

    [1.12.2]Danny's Sirenuse Modpack for 1.12.2

    Looks like you need to allocate more memory. Go into the Options tab in the FTB Launcher and swing the Ram Maximum bar to at least 4GB, preferably 6GB. I'd also recommend that you disabled Better Foliage or you might get a lot of lag.
  9. danny_djdk

    [1.12.2]Danny's Sirenuse Modpack for 1.12.2

    Glad you got it working. This is a pretty RAM hungry pack. It seems most of the 1.9+ packs are. Enjoy! And, feel free to post if you run into any more problems.
  10. danny_djdk

    [1.12.2]Danny's Sirenuse Modpack for 1.12.2

    Thanks! If Thaumcraft does come to 1.10.2, there's a good chance it will end up in this pack, but of course it will just sit quietly in the background if you choose not to play it. ;) Well, except for the Angry Zombies and huge greatwood trees scattered throughout the landscape. It took me a...
  11. danny_djdk

    [1.12.2]Danny's Sirenuse Modpack for 1.12.2

    If you post the crash report on pastebin and post the link here, I can look into it. If I can isolate the problem, I'll report the bug to the mod author (most likely Forestry).
  12. danny_djdk

    [1.12.2]Danny's Sirenuse Modpack for 1.12.2

    It may just have to do with the higher demands of 1.10.2, but you could try disabling Better Foliage. If you are using Realistic Terrain Gen (which is disabled by default), that will slow performance dramatically. You also might try disabling Simple Retrogen. You don't really need that for a new...
  13. danny_djdk

    [1.12.2]Danny's Sirenuse Modpack for 1.12.2

    The pack is going through another Minecraft upgrade. This time to 1.10.2. Yes, you can now have Polar Bears and Fallen Knights in the same world! Fortunately, there were no major adjustments to make this time. All of the mods are working as expected except one: Chicken Chunks. This was just...
  14. danny_djdk

    [1.12.2]Danny's Sirenuse Modpack for 1.12.2

    That's great news! I assumed that it was an unavoidable side affect of upgrading an existing world. I just tried to reproduce it in the current version, and it's fixed! The pack does have the latest version, so no one else should experience this problem. Thanks for letting me know! And, thanks...
  15. danny_djdk

    [1.12.2]Danny's Sirenuse Modpack for 1.12.2

    We will soon have an upgraded version of this pack for 1.9.4!! We'll have several new mods including Ender IO, Extra Utilities, Forestry, Reliquery and a few more (see the changelog in the description). The bad news is that we will be losing NeoTech, Modular Systems, EZ Storage and a few others...
  16. danny_djdk

    [1.12.2]Danny's Sirenuse Modpack for 1.12.2

    Someone did report this (https://github.com/TeamBR-Modding/NeoTech/issues/319), but the mod team hasn't responded yet. I plan to add Chicken Chunks soon when I move the pack to 1.9.4. The bad news is that we'll have to drop NeoTech, at least temporarily, as it is not there yet. The good news is...
  17. danny_djdk

    [1.12.2]Danny's Sirenuse Modpack for 1.12.2

    That is pretty sweet. It's hard to see the details in the tiny screenshot, but the color contrasts are great.
  18. danny_djdk

    [1.12.2]Danny's Sirenuse Modpack for 1.12.2

    Glad that's working better. Storage drawers are definitely cheaper than storage disks. ;) I'll have to try that. I thought that issue was fixed, but maybe the fix is not in the version we have yet.
  19. danny_djdk

    [1.12.2]Danny's Sirenuse Modpack for 1.12.2

    The grated hopper should not let anything through unless it's in the filter. It sounds like that's the opposite of what you're trying to do. If you want to black list items, you could try NeoTech pipes.
  20. danny_djdk

    [1.12.2]Danny's Sirenuse Modpack for 1.12.2

    Hurray! Yes! Please share a picture. :D