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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Oh, you are using Wire, that has loss. you need to insulate it into cable for it to have no loss. Then it will start making energy.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The connection to the panel does just not show, but it works. I expect the internal buffer of the battery buffer not to be full, so you have to wait or check with a scanner.
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    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    Thats what he meant with not inside... Yes, it only needs one block of air above.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Likely your download was corrupted. delete and redownload the correct version and it will likely work.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The GT fluid regulator cover should also work in 1mB/t steps. The upper/lower corner for 16er steps, left/right for 1er steps. The GT values convert it into 20L/sec or 240L/sec. But that is only the case should the cover work fine and it never worked perfectly fine so far.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    There is logistic pipes to use when AE2 is too expensive... It allows to do almost the same stuff as AE2 and is much cheaper. Sure it also has downsides, but almost all is possible.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    InvTweaks have to be made compatible with inventorys to work on them. So without the maker of InvTweaks doing that it will not work. And about BQ Issues: I'm using the mod on my own modpack. I got reports about freqently happen quest resets. Also it has no build in function to update quests...
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    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    I'm uploading to Curse and work on Github. So either way you can get the pack.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm a bit concerned about Better Questing since there was no update for almost 2 months now and there is still a bunch of known bugs.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The middle of the orevein is not the central generation chunk in every case. Go digging, and find a vein that only has one chunk that fully contains the vein. Where all other chunks are only partly filled with the vein. In that case the one chunk that fully contains the vein is the center for...
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    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    Updated to Industry Gigant 0.5.0 Main change, the Skyblock mode is now finished (I hope, only tested the first 5min).
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    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    Sure, post texture packs. If they are good and others want it i will add links like that to the first post.
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    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    It actually is 5 fluids that fail. Found the bug and fixed it. Will take care of the bunch of other "small" things and release another update later today.
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    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    Seems there are accidentally two different types of molten lead. Will try to get rid of one. Best you get the currently molten lead out before i'm done and update.
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    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    Curse denied the upload because of missing permissions... Permission for IGCore which is my own coremod... Put it on OneDrive now and tried to reupload with permission.
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    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    Just uploaded IndustryGigant 0.4.0 to curse. I hope it does fix the Better Questing issues. Industry Gigant 0.4.0 Add Better Builders Wands Update IGCore 0.1.4 -> 0.1.5 Update DragonAPI,Rotarycraft,Reactorcraft 16b->16d Remove remaining metal smelting from furnace. Fix cobalt brass alloying...
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    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    Did he find a fix for that? Or at last something to make it better?
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    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    With resources i mean ores/metals. Wood, food and other plants are still normal farmable. And finding the best trades is one of the main points of the pack. I will adjust trade still a bit, but looking what is currently the best you can make is what the pack is about.
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    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    just as quick information seeing this discussion:
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    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    Now on Curse! Also with update 0.3.0. Fixed in GT.