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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Compatibility with newer forestry version changed. Now needs forestry 4.2.x.x+. But no idea if other mods are working with that or also need updating.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Just replace the old GT with GT 5.08.33 in the mods folder. That version has the nessary bugfixes. Updating to 5.09.xx would mean huge changes. (Or are you allready using the IT2 beta version with GT5.09?)
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    No, there is nothing to measure energy flow. So your only way for that is to stop the time and energy stored at start/end.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It works, but the energy hatch only accepts 2 amp and each EBF uses allmost one full amp. So a little bit too high loss or any other little misssupply can make it run out of energy. For me that is too borderline to use it myself.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    There must be something you must have missunderstood. Because, using 1 MV energy hatch is more efficient than using 2-4 LV energy hatches. The EBF uses the same energy in both combinations, but supplying LV has more losses than MV.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Don't share energy hatches. A 2x2 EBF has each 4 blocks in the lowest level that are not shared. These must be used by Controller, Maintainance and Energy hatch. You should only share input and output hatches/busses. So when shareing walls of EBFs, you must use single energy hatches per EBF, not...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The calculation for needed energy of mk3 fusion was broken for quite some time. No one noticed for months it seems... Fixed it a few days ago, but IT2 did not yet update the the newest GT version. https://github.com/Blood-Asp/GT5-Unofficial/issues/316
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Extruding is hot processing, that changes back stuff like magnetic, annealed and wrought to their original materials. You need to use cold cold process like bending, lathing, ... or change it later if possible. Afaik you can change beween the old and hover mode with the IC2 mode change key. The...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    This is the first time i heard of it. But now knowing about it, it was easy to find and fix.
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    Open 1.8.2: No Spruce Wood Recipes (possibly other wood types too)

    This sounds like an old and unfixed ic2 issue: http://bt.industrial-craft.net/view.php?id=1290
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    P2P has to be reprogrammed in world. Craft and place a ME tunnel and click them with an bucket. Then they turn into fluid tunnels. Same with EU, RF, light, items and some others.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Fluid p2p works with AE2 alone so no ExtraCells needed to transfer fluid with AE. But no storage or fluid crafting.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    1 Hour too late. Just released new GT version.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That recipe might need to be changes into a oredict recipe if the ores you found do not work.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Do you add any mod to IT2? Some mod, not exactly sure how the name was. One of these that adds crops. It adds a "crop" oredict tag to lapis and glowstone since it can grow them as cops. IC2 automaticly adds for all plants/cops compression recipes into plantballs.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well, the RobotArm goes arount some otherwise impossible stuff, so it might somehow possible. Even now i do not know every like of code in GT from memory.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well, you can take out items in the input slot by hand, the fluid input can be deleted by using a plunger or removing/placing the machine. Automatic removal will not be possible.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    http://wiki.industrial-craft.net/index.php?title=Nano-Bodyarmor read the latest change in the history
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Pretty sure it is Railcraft. I read elsewere that every placeable fluid tank shows this beavior with the RC tanks.