Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. X

    Ooops... MFFS Broke My Server

    So uh, yeah... Since Buildcraft's builders have been disabled (the first time I ever want to actually use them), I went to MFFS to do my auto-building to replicated a lot of BigReactors' nuclear reactors. So, I already had 6, but I wanted a few more, so I set everything up to make me another one...
  2. X

    AE Auto Crafting With Rotary Craft

    I'm having the same issue. Autocrafting seems to be impossible without switching off the option. @Reika if I change that on the server config, will all clients that are connected to it automatically know that or will I have to change it on the clients too? Currently, I'm setting up the...
  3. X

    Issue: Cannot see any blocks in the world. Inventory & NEI are fine

    Haha. I've got 32GB of RAM. I've never had any issues with it at 16GB of RAM before. In theory, there's nothing changed with my computer since I last played FTB but I can tell you now that FTB Monster is not the only mod pack that does this. I just ran Unleashed as I wanted to check something...
  4. X

    Issue: Cannot see any blocks in the world. Inventory & NEI are fine

    Operating System, bit type: Windows 7 Ultimate 64 Bit Java version/update, bit type: Java Runtime Environment 7 Update 51 x64 Launcher version: 1.3.4 Completed the troubleshooting guide (y/n): Y Console log, pastebin.com link: http://pastebin.com/udHnnG2R Description of the problem: Basically...
  5. X

    RotaryCraft is Awesome! But I think I've found a major bug...

    Well each "unit" is exactly the same, produces exactly 4096Nm at 1410rad/s, 3584Nm of which is usable. The speed never changes here and so the shaft junctions all work together perfectly. I've redesigned the whole area for now and it's a lot less space efficient, but it works. If I try to put...
  6. X

    RotaryCraft is Awesome! But I think I've found a major bug...

    That's not the problem either. I checked the individual outputs and each one is producing ~5MW consistently. There's definitely no loss of power on the flywheels. There was in Monster V1.0.1 and this wasn't possible but RotaryCraft was updated in V1.0.3 and now the flywheels last for absolutely...
  7. X

    RotaryCraft is Awesome! But I think I've found a major bug...

    I've already built the system to transfer the power up there and it works. The problem is getting the power out of the machines. Please read the whole post - including the bit after the picture.
  8. X

    RotaryCraft is Awesome! But I think I've found a major bug...

    OK... I maybe wasn't exactly clear with what I said, but nowhere in that entire post did I mention not being able to power the bedrock breaker. I've already powered it and mined around 90 bedrock dust to get the bedrock shafts I needed to get power from the bedrock levels back up to my base...
  9. X

    RotaryCraft is Awesome! But I think I've found a major bug...

    So, since I've updated to FTB Monster, I've been trying out some of the things I've not used before, RotaryCraft having only just been added is one of them. I'd built up the stuff required to get a bedrock breaker to get some bedrock shafts and I'm now trying to build a power system at the...
  10. X

    ComputerCraft and Monitoring (and some RedNet stuff)

    Fair enough. Well it works so I'm happy. Haha!
  11. X

    ComputerCraft and Monitoring (and some RedNet stuff)

    Well that version definitely shows up the two important methods when I use listMethods(), but when I try and run either of them, it tells me that I need to be passing one parameter. Which makes no sense to me as it should just be returning one parameter. EDIT: Literally just adding anything in...
  12. X

    ComputerCraft and Monitoring (and some RedNet stuff)

    I thought at first that I hadn't noticed the link, but I had noticed it before and I had clicked it. I get an error 404. Damn those 404s!!! People, stop taking down web pages!
  13. X

    ComputerCraft and Monitoring (and some RedNet stuff)

    Well that's interesting... As far as I can see, the latest downloadable version is 0.2.0 whereas the version included with FTB Monster is showing as 0.2.1.... Whut....?
  14. X

    ComputerCraft and Monitoring (and some RedNet stuff)

    Thanks for the info! However, I seem to be incapable of reading from a table... Could you advise on how to do so as unless I never really understood that in the above code you've all given me. I did see the reactor peripheral block too but I don't really want any complicated control for now...
  15. X

    ComputerCraft and Monitoring (and some RedNet stuff)

    I'm on to the new FTB Monster pack and I've basically disregarded my MFSU storage program for now. I'll get back to that when I'm around to building something like that again. What I had worked awesome and was colour coded though. Thanks for the help with that! Anyways, I'm currently trying to...
  16. X

    ComputerCraft and Monitoring (and some RedNet stuff)

    Ah! Brain implosion! Haha! I get what it does and the basis on how it works, but I can't really pick up what you're saying, if you get what I mean. You've taught me about the pairs and a basic for loop, but I don't really understand this reading from the tables business. You've used different...
  17. X

    ComputerCraft and Monitoring (and some RedNet stuff)

    Now wouldn't that be awesome!? And not only that, our college/university does actually have a Minecraft server. It'd be a simple issue of installing computercraft into the base file and into the server itself, and then we can code to our hearts content. But then we don't have all the awesome...
  18. X

    ComputerCraft and Monitoring (and some RedNet stuff)

    Ah. Fancy. That'd then allow you to plug this into any computer anywhere in the same world, but on a different network and it won't get any issues with numbers that aren't on that network, if you get what I mean. Thanks for that. I think I understand it now. In that same for loop, I could add...
  19. X

    ComputerCraft and Monitoring (and some RedNet stuff)

    Hmm... Casilleroatr tried to explain the in pairs thing earlier and I didn't understand it so I just went with the "for i =" way. Could you explain exactly how the for a,b in pairs stuff works? I can understand stuff a lot more if I know how it works.
  20. X

    ComputerCraft and Monitoring (and some RedNet stuff)

    Of course, math.ceil or floor. I should've known that. It's been too long since I did any programming! Haha. Here's the current version of my little program. You simply tell it how many MFSUs are in the system and it will (in theory) work out the numbers and display it to you. On my little test...