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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    THIS! Totally, 100% fixed my 1.7.10 issues. I grabbed the 1.9 version that's on the page there, been playing non-stop since my last post, exploring all over the bloody place, and yeah, not the tiniest hiccup of any kind. So thank you very very much DoomSquirter! :D And anyone else who's having...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Okay, found the link for FastCraft: http://forum.industrial-craft.net/index.php?page=Thread&threadID=10820 Gana give it a try, I'll update this thread when I do. I know it's not terribly important to CL at the moment, considering CL's still 1.6.4, but it could be important for the future of CL...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Hexerin, you retracted your comment, so I took your name out of mine. No hard feelings, just realize that it's not exactly as cut and dry as it might seem. And yeah, I know the graphics card is pretty inconsequential. Just included it for completeness sake. Gana have to try this out. I'd love...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Just to be clear. I have an i5 Intel, 8 gigs of ram, a nVidea 770 card, and just a boring normal 1TB HD (not SSD). And I have massive "Stuttering" problems with 1.7.10 (never tried other versions). I give Minecraft 4gigs of Ram thru the FTB launcher. I experienced it today when I tried a new...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Some early game food tips: Make sure you have a good way of funneling mobs so you can get LOTS of bones every day. Not only can Bone + Pot + Bowl get you Stock (which you can eat), but Stock can be combined with Rice to get Rice Soup. It can also be combined with just about any 2 veggies (can...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Not familiar with this. And I am, by no means, fixated on TE. I like it cause I know it, but I have no issues using and learning new, fun mods. That's actually something I really appreciate about CL. It's got me out of my comfort zone, and now I'm much more knowledgeable about modded minecraft...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Oh, yeah, totally. There are definitely ways around the problem. It just means more work for Iskandar. And again, unless I am mistaken, he wasn't too keen on EIO to begin with...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I am not familiar with Tubes. My "piping" mod experience is TE, EIO, and now EU. I like EU piping, don't get me wrong. It's cheap, it's reliable, it doesn't clog. It's good stuff. It's just VERY slow at moving individual items to many different places. If you're going from A to B with stacks of...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Extra Utilities pipes are exceedingly slow (for items anyway, haven't used the others). I have 4 speed upgrades in each upgrade slot on my shifting transfer nodes (waned to try something different) and it still has trouble keeping up. It's good for basic things, but not great. And if energy...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    This is a stance I can get behind. Even if the "ending" isn't perfect, that's okay. It could even be a "to-be-continued" sort of ending...we get the main ship all fixed up, blast off....and land right back on the world we started due to something we thought we fixed not actually being...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I don't see how this is any different than just moving the pack over to 1.7.10 entirely, unless you are suggesting he basically make 2 packs at once. The end result is the same, 1.1.3 is the last 1.6.4 CL, and 1.1.4, or 2 in your terminology, transitions to 1.7.10. Unless I am missing something...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Totally. I thought I mentioned EIO. The big problem with EIO is that EIO is self-contained. What I mean by this is to make any of EIO work, you need all of EIO. This doesn't seem like a problem, and totally isn't in vanilla. In CL, where PnuenmaticCraft locks machines away until you are fairly...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    My biggest concern with moving to 1.7.10 is the performance loss many people are having with 1.7.10. But my second biggest concern, one that is almost equally as big as the first, is the mod changes, specifically, that some of the mods you use in CL aren't available in 1.7.10 or are in extreme...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    No worries. It happens. I'll give the Phoenix pack a go. Been looking for something to tide me over till 1.1.3. And yeah. 1.7.10 or something newer IS the future. I just don't mind waiting for a couple more months (4-6 I think will be about right) till things simmer down and new bugs aren't...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    That was in reply to someone else. He was saying that 1.7.x improved performance. I was saying that I had the opposite reaction to him, or, to put it another way, I had the same experiences as you. Yeah, I've played with it quite abit. I am not saying it's completely devoid of merit. I'm just...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yeah, 1.6.4 still has some bugs, the mods more so than the regular bits. But they are manageable, and there won't be any new bugs introduced because, like you said, most mod authors have moved on from 1.6.4. 1.7.10 and it's mods not only have bugs currently, but they will continue to have bugs...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Just wanted to add that I echo many of DoomSquirter's concerns, especially in regards to TE. I also REALLY dislike AE2. Unlike Doomsquirter, who has misgivings, I downright dislike basically all the changes (to AE). But yeah, like Doomspuirter said, changing to 1.7.10 will take WAY longer than 1...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yeah, that was the impression I got as well. The big change was the Item ID thing, and the second biggest thing was the biome generation (which doesn't affect this pack at all, obviously). I just don't see either of those things really affecting this pack in the slightest. Therefore, it seems...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Not a fan of moving to 1.7.x for a large variety of reasons. 1.7.x, for me, has been nothing but buggy, laggy, and really just not good. The changes to mods from 1.6.4-1.7.x have been, IMO, unfavorable, and there are still some good mods that are either still in beta or haven't been started at...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yeah, they are supposed to be aggressive, aka what you're experiencing is Working As Intended. Pigmen, IMO, are what make the city challenging.