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With something like a storage mod, it's incredibly difficult for them to switch them out. I could have downloaded the pack early the made an RS system. Then they could've added AE and removed RS in the latest update but all my items would be gone so no, modpack makers dont do that.
Direct quote from elucent, who made Radon
"because why would I waste that much space and clutter the world with world gen for a mod that offers extremely little over RS?
RS is on thin ice because it's so darn powerful, I'm not adding AE2 and making it worse"
People just don't understand the power of AE2.
Refined Storage Autocrafting is wonky at best. I request an Octadic Capacitor. It makes the Vibrant Alloy and then I can use that Vibrant alloy before the Capacitor is made.
AE2 Autocrafting however, keeps the items in the crafting storage preventing this from occuring
Well, when I did Skyfactory 3 my RS system was bad compared to when I did Skyfactory 2.
The number of 64K drives I made in Skyfactory 3 is stupid. Stupid, you have no idea how many drives I made.
well how many did you make in SF2. I would assume fes, sense 16k are basically just as efficient in the long run. also, may I suggest a drawer system? compacting drawers are a dream
About half as many 64Ks. And drawers are inefficient in Skyfactories , you would void so many items. In Skyfactory 2 I stored mostly everything digitally. In Skyfactory 3, even though I used Quantum Storage Units for the bigger things, I still had to make, dozens and dozens of extra drives.
Applied Energistics first 1.12 port was on July 23, 2017. 10 days after Radon's release. https://minecraft.curseforge.com/projects/applied-energistics-2/files