Feed the Beast

buggirlexpres
buggirlexpres
also i hate modded minecraft. It's a realization that sprung from trying World Of Warcraft. I know I didn't get too deep into it, but from what I played, most of it was grind. It was: grind some daily quests for gold to get better items for a dungeon, do the dungeon, and get better items to do the quests faster, and then repeat.
buggirlexpres
buggirlexpres
Sure, there were some entertaining tangents to be had in the game, but for the most part, it was grind for xp and gold and items. Sometimes a boss or an enemy would have a few twists thrown in that made them difficult to overcome (which I did actually like, in addition to the killer story), but for the most part it was all the same.
buggirlexpres
buggirlexpres
I tried to pop back in to Minecraft afterward, and work on the modpack I was to make at the time, when I realized that it was the same. Modded Minecraft (and vanilla itself, to an extent), is just "farm resources so you can spend a week crafting a thing so you can get resources better." It's an endless grind to improve the survivability of the grind.
buggirlexpres
buggirlexpres
Like, when you first get into the game, you set up a generator and a pulveriser as your first priorities. Bam, you did this just so you could grind for resources better. Down the line, you automate it, make a quarry so you only have to deal with the crafting part of the grind.
buggirlexpres
buggirlexpres
At some point someone will make a mod that abolishes the need to craft all together. Choose an item, and your AE system will craft it. No processors necessary. The lack of such a crafting device is the only thing keeping Minecraft out of the mindless and endless grind that it is already too far into.
buggirlexpres
buggirlexpres
The origins of this lie in Vanilla, where your goal is: mine resources so you can get tools to mine better. It's a dulled down version of what we've got in Modded, simplified by substantially less crafting.
buggirlexpres
buggirlexpres
In Hearthstone, there's an issue with decks that just win when you play them right. All you have to do is play them like you're supposed to.
buggirlexpres
buggirlexpres
There are some people that find playing those decks enjoyable, but I just don't. It's not interactive - there's no thinking going on. You're just mindlessly playing cards for the enjoyment of winning.
buggirlexpres
buggirlexpres
With Modded Minecraft, you're mindlessly making machines or magical spells to get more things. You're mindlessly amassing resources for the enjoyment of amassing resources.
buggirlexpres
buggirlexpres
Yea, there are people that enjoy that kind of thing, but it just doesn't appeal to me.
buggirlexpres
buggirlexpres
There are parts of Modded Minecraft that I enjoy, though. The simplest example is RF: your goal of getting machines to make getting machines easier is limited by your power output and throughput. RF doesn't require much effort, but it does force you to think about how you're setting things up.
buggirlexpres
buggirlexpres
IC2's EU is by far my favorite power system (I'm sure I'd enjoy Reika's, but that's too complicated for me to get into while I'm losing interest in Minecraft), as it really forces you to consider what you are doing. You need to make use of transformers to keep stuff from exploding, and at the same time try to conserve power that could be lost, and more.