[1.7.10] Remain In Motion - Block-moving mod

shinyarceus4

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Jul 29, 2019
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It would be nice if there was a mover similar to Funky Locomotion's Frame Movers. Having to put direct redstone signals all over the place gets messy quite quickly.

Also, would it be possible to somehow camouflage the Carriage Motors in a similar fashion to the Frames? I'd love it if I was able to make them flush with the floor, or make the frames invisible. Other than that, this is a great mod. Uberminer users rejoice!
 
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Planetguy

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Jul 29, 2019
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Motors with their direction pre-selected and camouflaging any block would both be quite doable. The problem is how to adjust each property - motors can be continuous or not, each side may be either closed or open, it may have a fixed direction or not, and each side may be camouflaged. We'll probably need to move to a GUI-based system first.
 

Planetguy

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Jul 29, 2019
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New update out: v2.7.0 - The No More Screwing Around Update

Download: Curse Github

+ Added GUI-based configuration to blocks carriage drives
+ Carriage motors can push blocks away from themselves
+ Added special-case handling for rails
+ Added visually compatible icons for directional carriage drives and rotators
= Carriage engines and motors have been made freely convertible
= Fixed translocating out of the End
= Fixed crash with Buildcraft but not FMP
= Teleportative spectres now respect collision boxes
= Improved lighting handling
- Removed Carriage engine -> motor recipe - toggle this in a GUI
- Removed translocator dye and private channels recipe - toggle this in a GUI
- Removed screwdriver/empty hand/etc configuration where GUIs are more effective