Recent content by Storkman101

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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    I dont know which cobbelgen you are currently using. But if you are using the pipes just for transfering you can updgrade the transfer nodes with stack upgrades. This makes them pick a full stack out of an inventory per tick instead of just one item and with the enderio there are some upgrade...
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    second sentence of the front page. storkman
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    Hmm do you miss the upper part or the lower part? The upper part should actually unlock after doing the NPC quest. the bottom part unlocks after you have done the fluxed ingots quest
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    You might have more luck with one of the auto-anvils in the pack. The openblocks/extra utilities one uses liquid xp and the mfr one uses mob essence though
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    I will, so far my plan is that there are two parts, one heavy story based parts with thr magical mods, and one part which is more sandbox like but with the technical mods. It will most likely just give you the info about the machines via quests and less grindy amd stuff. But furher on the two...
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    Sorry for not being active, have been busy for school and I have started to make a new modpack. Yeah indeed due to the rotation where the oldest pack get unlisted (started this year) my pack got unlisted. Next month the others are up for their turn. But yeah I will probably move a bit away from...
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    I don't know how far you are with the quests in the other sections, it is one of the most expensive and lategame quests. If you dont have all the other things in the Technicall and Transmutation lines you might miss some stuff that can be usefull. And further on your question, a lot of EMC farms...
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    Jup that is indeed the best one. But a friend of me found it sometime ago. But it sort of didnt care about it at first till I saw the OPness of it and forgot to nerf it last patch with the other EMC gen nerfs. So a combination of knowing and forgetting to nerf it :oops:
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    hahaha, finally someone posted the ultimate EMC generator. It might be time to nerf it then. MUHAHAHAHAHA the evil mapmaker strikes again.
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    I know I still have to fix this, I have decreased a lot of quests from crafting to detection last patch. But haven't checked all my quests for that so yeah. But one will always be on the crafting task tho, the cake will forever be painfull. And jup it is getting quite old. I started my first...
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    Heya, nice you are having an awesome time with the pack. 1. I knew this happened, it worked before but got broken at some point. I actually didn't think about the soulbound, but I don't know if I can put that enchantment on a TiC pickaxe. 2. I probably won't change this because that will be...
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    Strange, I haven't edited the config in a while and it hasn't reset. It was actually one of the first recipes I removed. Via the config and minetweaker. And since the recipe should be disabled you can only get it in the creative window.
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    I just came up with an idea (after pushing out the newest version) how to do that. The best I can do is that it only happens when the first person logs in on the server. So the command will only be activated if there are no people online and then the first person joins. But for that to correctly...
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    Nope is not possible. This pack is ment to be played with hearts. This is why there is a recipe and emc given too them. It is enabled by the config and a commandblock running. So it is almost impossible to disable it.
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    It is actually the same world, it is just strange that it doesn't work correctly tho, since the server file is directly copied from the single player files.